I have a problem with the game's refusal to see my envoy. Basically it is a poor design decision that eliminates any possibility of "interesting choices", as Sid would put it.
It would make much more sense to have them see my envoy, and then simply refuse or put an extravagant price on peace. At least then we _might_ have a choice as to what to do. I'm not suggesting that the concept of AI anger be eliminated, only that it be implemented properly.
The way the current system works, it is impossible to pay someone for peace once a war has started. Sure you can give in to extortion _before_ the war, but you can't offer "protection" fees after the war has started because the AI won't initiate communication again until it wants peace (normally that takes the razing of exactly 2 cities). We should have the choice of pleading for them to accept peace at a high price if we're willing to pay it. This is especially true after the war has dragged on for a long time with no real affect on either civ.
It is important to realize that this would require very little modification to the existing code, and it would add tremendously to the quasi-realism and fun of playing.
It would make much more sense to have them see my envoy, and then simply refuse or put an extravagant price on peace. At least then we _might_ have a choice as to what to do. I'm not suggesting that the concept of AI anger be eliminated, only that it be implemented properly.
The way the current system works, it is impossible to pay someone for peace once a war has started. Sure you can give in to extortion _before_ the war, but you can't offer "protection" fees after the war has started because the AI won't initiate communication again until it wants peace (normally that takes the razing of exactly 2 cities). We should have the choice of pleading for them to accept peace at a high price if we're willing to pay it. This is especially true after the war has dragged on for a long time with no real affect on either civ.
It is important to realize that this would require very little modification to the existing code, and it would add tremendously to the quasi-realism and fun of playing.
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