Re: renfro
Go play a tactical war game simulation if you want this. Simple solution.
Originally posted by Segal
Actually I would love to see all these things added.
Agincourt is a great example. How did an army of 4,500 men, mostly light infantry and longbowmen, defeat a army of 25,000 including some of the French's best knights?
Weather - A rainy night caused the battlefield to become a large mud pit. Heavily armored men could barely move in the muck and once they engaged were so exhausted that they could hardly defend themselves.
Terrain - The battlefield as set in a muddy plowed field with woodlands to either side. The narrow field virtually eliminated most of the advantage of superior numbers. The lightly armored Bowmen were able to move about the battlefield in response to threats while the heavily armored French were forced to move either forward or backward.
Morale - King Henry has the loyalty and confidence of his men, Morale was high. French nobles were trying to place themselves in the best position to gain glory in what was assumed to be a easy fight. The French bowman were moved to the back of the formation since such 'low-births' had no place at the front with the nobility. Morale dropped even more once the horsed knights were butchered as they slogged through the mud and had to retreat the field.
Leadership - King Henry had control of his small army while the French had no central command.
Though the Longbowmen won the day due to numerous factors as illustrated above. Without these factors, they would have been easily slaughtered in a straight up battle. It was the circumstances of the day that made all the difference.
I would love to see all this stuff in the game but I do see one point that others might be missing. Realism, to some degree, makes the battle less predictible, not more.
Actually I would love to see all these things added.
Agincourt is a great example. How did an army of 4,500 men, mostly light infantry and longbowmen, defeat a army of 25,000 including some of the French's best knights?
Weather - A rainy night caused the battlefield to become a large mud pit. Heavily armored men could barely move in the muck and once they engaged were so exhausted that they could hardly defend themselves.
Terrain - The battlefield as set in a muddy plowed field with woodlands to either side. The narrow field virtually eliminated most of the advantage of superior numbers. The lightly armored Bowmen were able to move about the battlefield in response to threats while the heavily armored French were forced to move either forward or backward.
Morale - King Henry has the loyalty and confidence of his men, Morale was high. French nobles were trying to place themselves in the best position to gain glory in what was assumed to be a easy fight. The French bowman were moved to the back of the formation since such 'low-births' had no place at the front with the nobility. Morale dropped even more once the horsed knights were butchered as they slogged through the mud and had to retreat the field.
Leadership - King Henry had control of his small army while the French had no central command.
Though the Longbowmen won the day due to numerous factors as illustrated above. Without these factors, they would have been easily slaughtered in a straight up battle. It was the circumstances of the day that made all the difference.
I would love to see all this stuff in the game but I do see one point that others might be missing. Realism, to some degree, makes the battle less predictible, not more.
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