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  • New ressources ideas ?

    I had though some time about new kind of ressources, as some in the game just feel strange to me (rubber, horses, aluminium...), but I just could not think of anything new and usable.
    So well, I would welcome any ideas on what can be a ressource, particularly in industrial and modern times.

    Oh, and I would like to be sure : in the editor, on the "disappearance probability" field, I think that the higher the number, the smaller the chance of the ressource running out. Am I right ?
    Science without conscience is the doom of the soul.

  • #2
    Had a thread like this of my own, though it never got too many responses, so here's a brief summary:

    1) Cats. Strategic resource, needed to build granaries. (Otherwise you're just building a feeding place for the rats.) I don't think it's possible to have it act as two things, but it should probably also count as a luxury. (Pets.)

    2) TV's and other electronic luxuries. Since they can't be manufactured, they should grow in the desert. (I understand desert tiles are supposed to be valuable late in the game, which is why the AI insists on colonizing every single desert.)

    3) Marijuana or Coke. Should make lots of people REALLY happy if you bring them into your towns :P

    4) Game CD's. Luxury. They should probably just grow on trees, so you don't expect support for them. (Maybe jungle?)

    5) Frying pans. Strategic. Needed as hub caps for any late game wheeled vehicles.

    Frankly, compared to silliness such as needing natural Latex but no Iron to build Mech Infantry or Modern Armor, I think these should actually count as an improvement

    Comment


    • #3
      89 Actinium (Ac)
      13 Aluminum (Al)
      95 Americium (Am)
      51 Antimony (Sb)
      18 Argon (Ar)
      33 Arsenic (As)
      85 Astatine (At)
      56 Barium (Ba)
      97 Berkelium (Bk)
      4 Beryllium (Be)
      83 Bismuth (Bi)
      5 Boron (B)
      35 Bromine (Br)
      48 Cadmium (Cd)
      20 Calcium (Ca)
      98 Californium (Cf)
      6 Carbon (C)
      58 Cerium (Ce)
      55 Cesium (Cs)
      17 Chlorine (Cl)
      24 Chromium (Cr)
      27 Cobalt (Co)
      29 Copper (Cu)
      96 Curium (Cm)
      66 Dysprosium (Dy)
      99 Einsteinium (Es)
      68 Erbium (Er)
      63 Europium (Eu)
      100 Fermium (Fm)
      9 Fluorine (F)
      87 Francium (Fr)
      64 Gadolinium (Gd)
      31 Gallium (Ga)
      32 Germanium (Ge)
      79 Gold (Au)
      72 Hafnium (Hf)
      2 Helium (He)
      67 Holmium (Ho)
      1 Hydrogen (H)
      49 Indium (In)
      53 Iodine (I)
      77 Iridium (Ir)
      26 Iron (Fe)
      36 Krypton (Kr)
      57 Lanthanum (La)
      103 Lawrencium (Lr)
      82 Lead (Pb)
      3 Lithium (Li)
      71 Lutetium (Lu)
      12 Magnesium (Mg)
      25 Manganese (Mn)
      101 Mendelevium (Md)
      80 Mercury (Hg)
      42 Molybdenum (Mo)
      60 Neodymium (Nd)
      10 Neon (Ne)
      93 Neptunium (Np)
      28 Nickel (Ni)
      41 Niobium (Nb)
      7 Nitrogen (N)
      102 Nobelium (No)
      76 Osmium (Os)
      8 Oxygen (O)
      46 Palladium (Pd)
      15 Phosphorus (P)
      78 Platinum (Pt)
      94 Plutonium (Pu)
      84 Polonium (Po)
      19 Potassium (K)
      59 Praseodymium (Pr)
      61 Promethium (Pm)
      91 Protactinium (Pa)
      88 Radium (Ra)
      86 Radon (Rn)
      75 Rhenium (Re)
      45 Rhodium (Rh)
      37 Rubidium (Rb)
      44 Ruthenium (Ru)
      62 Samarium (Sm)
      21 Scandium (Sc)
      34 Selenium (Se)
      14 Silicon (Si)
      47 Silver (Ag)
      11 Sodium (Na)
      38 Strontium (Sr)
      16 Sulfur (S)
      73 Tantalum (Ta)
      43 Technetium (Tc)
      52 Tellurium (Te)
      65 Terbium (Tb)
      81 Thallium (Tl)
      90 Thorium (Th)
      69 Thulium (Tm)
      50 Tin (Sn)
      22 Titanium (Ti)
      92 Uranium (U)
      23 Vanadium (V)
      74 Wolfram (W)
      54 Xenon (Xe)
      70 Ytterbium (Yb)
      39 Yttrium (Y)
      30 Zinc (Zn)
      40 Zirconium (Zr)

      How some of these got left out I dont know
      Im sorry Mr Civ Franchise, Civ3 was DOA

      Comment


      • #4
        Very funny idea about cats...

        Anyway, to be serious, a good bonus ressource would be to me Volcanos. Why that? because wheat grows ultra fast such the lands are fertile there !
        You can see that there's really a lot of people living below a volcano, we can also think of cities like Pompeii, etc...
        To me, Volcanos should be in the game, maybe with erruption catastrophes sometimes, it would be fun.

        Luxury Ressources: Tobacco !!! Why do you think cubans don't care of american embargos ? they smoke ! that's the reason !
        Why not rhum or sugarcane... I personnaly think gold should be a luxury ressource. Weed is also a good one (with an extra trade bonus)

        Strategic ressources: hum... no ideas.

        Comment


        • #5
          Coffee: strategic resource

          Becomes available with Computer advance

          Raises science output
          "When all else fails, a pigheaded refusal to look facts in the face will see us through." -- General Sir Anthony Cecil Hogmanay Melchett

          Comment


          • #6
            Ooh, right, there was the excellent Coffee idea, too. Sorry I forgot about that

            Tobacco is a great one, too. Was one of the main resources exported by everyone's colonies in America.

            And yep, I find it a bit weird too that Gold isn't a luxury. It's always been used for jewellery.

            Comment


            • #7
              Ah well, thank all for your input, but...
              How to say that ?
              I don't think it'll help me that much

              I was wondering what ressource could be needed to build infantry rather than rubber
              Science without conscience is the doom of the soul.

              Comment


              • #8
                Actually, when europe first tried to trade wit the east they got a rude shock, they didn't have anything the chinese wanted.

                so they hooked half the country on opium and took advantage of them that way. perhaps opium should be some sort of trade commodity you can force on an opponent, and piss them off. just like happens right now. can anyone say war on drugs?
                By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

                Comment


                • #9
                  That would be very amusing, opium as the negative luxury, something that creates unhappy faces...as terms for peace in an unsuccessful war, you FORCE them to accept opium from you...

                  -Sev

                  Comment


                  • #10
                    Actually, coffee and/or coke (more properly coca) wouldn't be such a bad idea for luxury resources. Considering that there are no luxuries found on mountain tiles these complement the other luxuries well.

                    Of course with coca you would have to mod the Americans to automatically declare war if you export it.

                    Comment


                    • #11
                      He he, Wrong_shui on the right track again...

                      Until the gameplay with EXISTING resources is fixed, I'm hesitant to adjust them. That said, I'd like to increase the number or resources and luxuries but reduce their abundance.

                      Add:

                      Coffee
                      Tobacco
                      Sugar
                      Copper
                      Bauxite
                      Titanium

                      etc...

                      The luxuries of Sugar, etc. would be rarer - i.e. no clumps of 4 in two places. But there would be more. A chance for more cities to have one or two, with 1 surplus to trade.

                      As to resources - you would need to change drastically how these resources affect the game.

                      A much BETTER system for strategic resources would be that having oil or copper or iron would allow construction of a slightly better VARIANT of a unit, rather than making the unit dependant on it.

                      Example:

                      Tank - as soon as you research the tech, you can build it.
                      Superior Tank - can be built with oil and iron - has +1 attack and +1 defense.
                      Battleship - as soon as you research the tech, you can build it.
                      Improved Battleship - can be built with oil, iron, and uranium, + 2 defense and +1 move.

                      This would give you a nice bonus if you secured these resources, but wouldn't totally f@ck you if you don't. This REALLY helps the AI, because they are ridiculously easy to conquer (like the French). But securing a resource can give you a slight but sometimes crucial advantage.

                      This type of smart thinking with resources gives you a nice palpable bonus, without making the the spotty resources totally make or break a game (and let's be honest, these "resources" are found all over the world, to pretend that oil is only found in a couple spots is goofy).

                      Resources are a nice concept that couldn't POSSIBLY have been gameplay tested for balance.

                      Venger

                      Comment


                      • #12
                        Luxuries:
                        -Cocoa: (+1 food, +1 commerce).

                        -Oysters: (+1 food, +2 commerce). Not certain how this would be implemented, since water squares currently do not "connect" to cities in the same way land squares do. Could just say that any city with oysters in its' cultural radius gets the benefit of oysters on the half shell and a hand full of pearls to please the peons.

                        -Platinum: (+1 shields, +2 commerce). This might also be classified as a strat resource, as platinum is used quite frequently in electronic devices.

                        Strategic resources:

                        Lead: (+2 shields, +1 commerce) This one seems so obvious to me it ain't even funny. Lead is used extensively both in civilian products and military hardware (i.e. bullets).
                        "Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience."
                        -- C.S. Lewis

                        Comment


                        • #13
                          Originally posted by Venger

                          As to resources - you would need to change drastically how these resources affect the game.

                          A much BETTER system for strategic resources would be that having oil or copper or iron would allow construction of a slightly better VARIANT of a unit, rather than making the unit dependant on it.

                          Example:

                          Tank - as soon as you research the tech, you can build it.
                          Superior Tank - can be built with oil and iron - has +1 attack and +1 defense.
                          Battleship - as soon as you research the tech, you can build it.
                          Improved Battleship - can be built with oil, iron, and uranium, + 2 defense and +1 move.

                          This would give you a nice bonus if you secured these resources, but wouldn't totally f@ck you if you don't. This REALLY helps the AI, because they are ridiculously easy to conquer (like the French). But securing a resource can give you a slight but sometimes crucial advantage.

                          This type of smart thinking with resources gives you a nice palpable bonus, without making the the spotty resources totally make or break a game (and let's be honest, these "resources" are found all over the world, to pretend that oil is only found in a couple spots is goofy).

                          Venger
                          Here, here! Couldn't agree more.

                          I would have to check but I assume that coal and iron are pretty well everywhere! Rare minerals would be better for strategic resources.

                          Alternatively you could change it such that the first horse Units require horses (ie Horseman), after that Knights and Cavalry don't require horses (because you have bred them) but Superior Knights and Calvalry require horses and have +1 speed / defence / attack (whatever) as a new unit - because you have access to pure bred horses they are better.

                          This is similar to the theory behind riflemen not requiring saltpeter.

                          I like the idea of nuclear powered Battleships - only available after Nuclear Power - move further but require more shields.

                          Other thoughts for resources:

                          Herbs (various - luxury)
                          Trees (different types which maybe better for ship building or stronger foot soldier shields)
                          Camels (well you have horses)
                          There are also rare gases required for lasers (future tech anyone?)

                          Anyone know how they make Stealth material? (Oh, silly question...)

                          Comment


                          • #14
                            Good call on lead Terser. You also may have the single greatest signature quote in Apolyton history...

                            Venger

                            Comment


                            • #15
                              Originally posted by YC4B4U

                              Alternatively you could change it such that the first horse Units require horses (ie Horseman), after that Knights and Cavalry don't require horses (because you have bred them) but Superior Knights and Calvalry require horses and have +1 speed / defence / attack (whatever) as a new unit - because you have access to pure bred horses they are better.
                              Pure bred horses? As opposed to what, bred with dogs? Domesticated breeds would be the superior ones anyway, as they would be more tame (and more easily trained) and would be bred for strength, speed, intelligence, and so forth.

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