Announcement

Collapse
No announcement yet.

ok, i take bakc most of the bad things i've ever said about strategic resources...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16


    yes..i did not count colonies..cause i treat that like another city.

    2 squares is a cities max useable limit...beyond..u use a colony (edit within a couple squares of border )

    yes, all cities attached to the resource city share the resource.
    But that's why its best just to pillage the resource tile --'cause by severing the resource link to the city..you cut off all other cities .

    edit:
    --------------------
    I am pretty sure that once you have coal..you can build railroad all over your empire regardless.

    Comment


    • #17
      Hours and hours of deep strategy vanished from lucky civ that can win only with their coal or oil?No way!!!!Lets increase appereance ratio what is necessary to simulate a real world otherwise lets play Casino Roulette Royale.


      Cheers

      Comment


      • #18
        its pretty funny ..

        how they say a certain resource will most likely appear on a certain kind of terrain. But then you see the resource anywhere but where it should be.

        So far resource allocation has worked out for me. It would be no fun if you weren't lacking in at least 1 resource.

        That said..i have never seen a resource shortage as others have mentioned. So i am one of the lucky ones.

        Spin that wheel one more time!!

        Comment


        • #19
          Originally posted by Libertarian
          Someone in the strategy forum mentioned this. He likes going straight to the enemy's capital, and rather than launching an immediate attack, surrounding it instead, and pillaging its roads. Instantly, the entire empire loses its resources. This can send large cities into disorder very quickly, and effectively cripple any attempt by the enemy to mount a counterattack.

          It's an especially good tactic for an industrious tribe with workers at the ready.
          Not to jump on you too bad, but why do people keep repeating this rumour? If you take out the roads to the capital, then you have only stopped external goods from coming into the capital. If they have saltpeter in another city (its hardly ever their capital) then that city, and all the cities its connected to can use the Saltpeter.

          What you should do is send a force to sit on the Saltpeter, and pillage the roads around it. So even if the force falls, they have to spend the time rebuilding the roads to get it, during which time you should be sending another force.

          Now, if their source of saltpeter is an external civilization, then officially their capital becomes the source. So in this case, yes, surround and pillage the capital.

          How could the "capital-road-needed-to-distribute" be true? The game clearly says when you first connect a luxury item to a town, that the town will be happier? It says this even if you are a continent away from the capital.

          Now, the best strategy really, is to jump on the resource (saltpeter, oil, horses...) and then surround-pillage the capital. Now that is a method that will prevent the civ from building things.

          [ This space for rent ]

          Comment


          • #20
            i believ this has already been said

            ..yup

            Comment


            • #21
              Originally posted by Gunter
              Hours and hours of deep strategy vanished from lucky civ that can win only with their coal or oil?No way!!!!Lets increase appereance ratio what is necessary to simulate a real world otherwise lets play Casino Roulette Royale.
              Cheers
              Wow. Um. Translated:

              Originally posted by Gunter (Translated by gachnar
              So we have traded hour and hours of deep strategy for a game of luck? Well, lets increase the appearance ratio to make it more realistic and less like casino roulette.
              Cheers
              Actually I find that the "luck" of the civ placement is very realistic. Every industrialized country now depends on oil. Not all of them have it. And outside the Middle East, the few that do, want more than they can produce. We have a much more peaceful world than move Civ3 versions of it, and people can trade for oil easily. But there are still nations that have to struggle to get the resources they want.

              The UK is probably the best at this game. Britain's not very big, but they know how to make friends and get what they want. The US fought wars some of its land, bought some more, and just kinda took the rest. We have lots of resources cuz we grabbed lots of land.

              Plus, if you increase the appearance ratio, you essentially remove resources from the game. There is a check box for that...

              [ This space for rent ]

              Comment


              • #22
                Originally posted by Redstar
                I believe this has already be said
                ..yup
                Yeah. I'm responding while my computer does builds. I apparently missed all of your corrections...

                Good job tho... we'll probably only have to clear this up about 20 more times.

                [ This space for rent ]

                Comment


                • #23
                  Hmmmm..Hi,


                  I was playing a large map with 5 other civs,I had more or less 50 cities with different tipes of terrain..I mean ....when came the coal only 1 civ had it in only 2 squares of entire map (2 coal under a city,so it was impossible for me to see where).
                  I waited for the oil and after few turns the same civ had it and it was the only civ.(always under a built city,no way to see which city)
                  I usually play at level 3 and in this level he (Americans) didn't want to share it,and Lincoln was the only to have rail,units,etc...I can swear,it's very hard to defeat him with my cavalry Vs infantry,tank and bombers,really impossible.
                  I suggest only to increase a little bit (40% more) ratio,in this way it's not sure everyone had resorces but it is more realistic.
                  In the real world it's not true that only kuwait has 500 box of oil,I know that some oil is present in Russia,Texas,north pole etc...

                  Hello!

                  Comment


                  • #24
                    I apologize for propogating wrong information. Thanks for setting the record straight!
                    "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

                    Comment


                    • #25
                      Re: Re: err mostly.

                      Originally posted by senowen


                      Just one small nitpicky thing there Redstar. A resourse does not have to be within 2 squares of a city to use. It only has to be inside your borders or a colony outside your borders and connected by a road to a city to be in that cities resource or trade network. Any city that city is connected to also gets to use that resource for trade or building units, etc.
                      For the longest time I thought that the resource had to be within two squares of your city (in the 'fat X' that your laborers can use) and build unnecessary cities within my own borders near resources I wanted. I thought it was a dumb design decision for colonies to disappear when they were encompassed by your borders because of this, and then I figured out why that was. Now cultural border expansion is even more important to me - I will sometimes build a city three tiles or more from a resource that I already have but want a backup supply of (for trading or in case my other source runs out) because I know the way I like to build cultural buildings I will eventually have it in my borders.

                      Yes, only cities with access to a resource via road/rail, port, or airport can create units with it. Of course, with a good network that combines lots of roads and ports there is usually several ways your cities can connect to said resource - you may have the road that leads directly to the resource from a city you want to build in pillaged, but if there is a road from that resource to a city that has a port, and there is another port with a road to the city you want to build in (and neither port is blockaded), you can still build it.

                      Is there a way to tell what resources the AI is trading for with other civilizations? If you knew that they were reliant on a second AI civ for a strategic resource you would not have to cut off all the roads to their capital to prevent them from building, just make sure that there is no connection between the capital of the civ they are trading with and their own capital. If their only connection is via sea, you could blockade the other civ's ports, you might even be able to do this without bringing a third party into the war if you have a RoP with them (not sure if blockade works with RoP, it shouldn't but it just might). You can also pillage roads outside of a civs borders without it being a hostile act, I have done this a lot of times when the AI has built a long road to a colony far from their borders.

                      Comment


                      • #26
                        (2 coal under a city,so it was impossible for me to see where).
                        Shift+Ctrl+M clears the map so you can see the resources more easily . . . even the ones underneath a city.

                        Comment


                        • #27
                          I missed this info,thanks and this evening i'll give it a try...........

                          Thanks

                          Comment


                          • #28
                            yeah, cutting roads to the capital is a bull. I tried it once, and nothing good came out of it. nothing bad came out either. just zero result.

                            Comment


                            • #29
                              I think the 'cutting the capitol' is supposed to stop imported goods from being distributed. So if Civ A traded to get Iron from Civ B, the computer treats the Civ A capitol as if it was sitting on an Iron resource as long as the trade is in effect and the Civ A capitol can trace a path to Civ B.

                              SO, if you cut off the capitol, even the other cities connected still to Civ B do not get Iron.

                              I have not tried this, but sounds resonable. Does it work this way, anybody know for sure? I understand that local resources do not need to go through the capitol.

                              Comment


                              • #30
                                Re: its pretty funny ..

                                I have found nuking the capital to be a quick, easy way to cut off trade. I often wondered why some other civs would ignore my nuking a few cities and then declare war against for when I nuked another civ's capital. They must have had a trade going on that I rudely interrupted.

                                I've got a rough game ahead of me tonight. I'm trying for a cultural victory on emperor. That means an almost-conquer victory. I've got to take out the Indians, who have several of the big-culture wonders (like Shakespeare's Theater and the Great Library). I'll be an intense round of ICBM exchanges. Wee!

                                Spodbox
                                Spodbox

                                Comment

                                Working...
                                X