Does it seem odd that you can get the same streak of 9 Oil on a small map and on a huge map? It seems that on smaller maps there should be less clumping to reflect the lower granularity of a smaller map.
Also, playing on a small map with 16 players i found that the rule that there are enough resources for everyone but not neccesarily available to everyone doesnt fly. There were only 10 oils, about 8 Coals and only 6 of the 8 luxeries (including 1 incense, and 3 spices). Does the map generator account for the number of players or does it assume that it will always be the default? Is this just part of the consideration in choosing the number civs in game? There should be some kind of option for getting the right number of resources relative to the number of civs.
Also, playing on a small map with 16 players i found that the rule that there are enough resources for everyone but not neccesarily available to everyone doesnt fly. There were only 10 oils, about 8 Coals and only 6 of the 8 luxeries (including 1 incense, and 3 spices). Does the map generator account for the number of players or does it assume that it will always be the default? Is this just part of the consideration in choosing the number civs in game? There should be some kind of option for getting the right number of resources relative to the number of civs.
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