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Wonderbuilding is no fun anymore

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  • Wonderbuilding is no fun anymore

    Seriously, what's the point in trying to build a wonder? Most of the time you're going to lose, since you can't rush build. A solution would be if you could concurrently build the same wonder in several cities, but of course that is not possible either.

    I can't see the point in your civilization not being allowed to build a specific wonder in more than one location. (Apart from giving the computer more of an edge). Most of the time I seem to be a few turns too slow in building a specific wonder, which means I've spent oodles of turns losing shields (or money in lieu of switching to wealth).

    It irks me that I *have* to build wonders in the same city - i.e. the one that has the most shield output - otherwise they will not be built at all (by me). The problem is of course even more aggravated by the fact that the era-specific techtree doesn't allow for much spread in tech advancement. Everyone pretty much gets the same techs at the same time, since the tree is essentially flat => build wonder in one city.

    Another thought, (although I haven't tested it).... I seem to remember from the readme that harvesting forest only benefits you once. Does this mean you cant plant/clear forests in a particular square to speed up wonder building?

    ---
    AZWC

  • #2
    Yeah, wonders suck at the start.
    So I tried something new

    You have to get Luxery resource to build Wonders...
    I'm going to try that in my next game...
    Also I have put more Luxery resource in Imporvements and Units to make the game more interesting...

    In War you can't have a lot of units since you don't have all the resources
    I'm working on my own mod.
    Currently me and my brother are testing/playing it until I found a good balance.

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    • #3
      What gets me is when my wife leaves sponges in the soapy water. GAHHHHHHHH! What's up with that? When you need a sponge, you have to retrieve it from the cold, soapy water. And then what?



      Why can't everybody be a Melancholy?
      "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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      • #4
        Originally posted by AZWildCat
        Seriously, what's the point in trying to build a wonder? Most of the time you're going to lose, since you can't rush build.
        Oh yes you can - at least indirectly.

        Let 4 cities closest to your Wonder-building city produce 1 worker each. Then let 2 of these workers work in tandem (= doubled improvement speed) in order to boost the shield-output of the appropriate city. Also let the other 2 workers merge their pop-points with that Wonder-building city of yours.

        Voila! You city have boosted your Wonder-building population by 2 extra pops, and as a result you can harvest more shields per turn now. Of course, you can stumble into happiness-problems as well - but that can always be temporarily counteracted by other means.

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        • #5
          Ancient era wonders are much more difficult to build than in civ2.
          You must determine your wonder building city (read:lotta shields) very early. And if you commit, you are missing out on the production of that city for many turns. To get these early wonders, your third or fourth city should maybe start building a wonder.

          It doesn't hurt to start on a wonder that you won't get cause you can always switch to another, and there are plenty in ancient era. I switched through 3 other wonders before getting the Great Library last night.

          I like Pyramid's, Colossus, GL, and HG in ancient era. The rest aren't worth my time.

          This city would ideally have many hills and bonus food tiles. Mine the hills, and use bonus food to pick up the slack.

          After the ancient era I dont have much trouble getting wonders that I want. Except I can never get the damn Art of War.

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          • #6
            I have been playing mostly Monarch level games, and I usually have the first wonder built (out of 16 civs) AND I usually have more wonders than any of the AI players.

            I don't know why people are having such trouble with getting wonders....

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            • #7
              what, pray tell, in this game is fun, really?

              they have done a great job of washing anthing interesting out of this one

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              • #8
                Originally posted by Anunikoba
                I have been playing mostly Monarch level games, and I usually have the first wonder built (out of 16 civs) AND I usually have more wonders than any of the AI players.

                I don't know why people are having such trouble with getting wonders....
                You know, I was thinking the exact same thing. I typically play on Regent, and I DOMINATE the wonder-building in the game. Plus I don't do anything cheesy like chopping down forests or rush-building an improvement and then switching to the wonder.

                Someone's doing something inefficiently.
                "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

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                • #9
                  Another way to rush build Wonders:

                  Keep your great leaders for Wonders only - don't "waste" them by forming armies. With a great leader you can rush-build a Wonder in a single turn.

                  This way, you get the benefit of the Wonder, your city is producing on the very next turn, and you beat all the other civs to that Wonder.

                  Heh. . .

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                  • #10
                    Plus I don't do anything cheesy like chopping down forests or rush-building an improvement and then switching to the wonder.
                    ...maybe because it doesn't work (and never has)?

                    -Sev

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                    • #11
                      My current monarch game I've missed every ancient wonder(didn't even try, had no chance), but I had no contact for a long time and lost my first worker to barbs in a hut.

                      Well, I did manage to take the oracle from the japanese(playing the egyptians). Can't finish them off yet though, because my war chariots are afraid of jungles.

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                      • #12
                        Re: Wonderbuilding is no fun anymore

                        Originally posted by AZWildCat
                        Seriously, what's the point in trying to build a wonder? Most of the time you're going to lose, since you can't rush build. A solution would be if you could concurrently build the same wonder in several cities, but of course that is not possible either.
                        I think it's totally reasonable to be limited to one city building a particular wonder at a time. How realistic is it to have 5 cities building The Pyramids (or any wonder for that matter)? It's also a way for the player to cheat or rather manipulate the rules to his/her advantage. Firaxis just cut out a loophole. It's makes the game more realistic and more challenging.
                        I would say that it's not so much the fact that your bothered by the one-city-one-wonder-rule but rather that the game is more difficult now because of this.
                        I think making the game more challenging is a good thing because people were always complaining about how stupid the AI was or how easily they could beat Civ1,2, SMAC.

                        Hopefully, if Firaxis continues to upgrade the editor you may be able to adjust the rules so that wonders can be built in more than one city at once. For now I guess you can only hope.
                        "To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
                        "One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.

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                        • #13
                          Re: Re: Wonderbuilding is no fun anymore

                          Originally posted by Simpleton
                          people were always complaining about how stupid the AI was or how easily they could beat Civ1,2, SMAC.
                          Making it harder for the human player to win isnt making the AI smarter.

                          Also giving the ai more bonuses isnt making him smarter.

                          And also to the guy who started this thread, im sorry you are no good at the game and that u cant build wonders.
                          Im sorry Mr Civ Franchise, Civ3 was DOA

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                          • #14
                            Re: Wonderbuilding is no fun anymore

                            Originally posted by AZWildCat
                            Seriously, what's the point in trying to build a wonder? Most of the time you're going to lose, since you can't rush build.
                            Most of the time you... are going to lose at building that wonder 1st... not me or Wrong Shui (prior post). I've played only 4 games & play on Regent. Monarch soon.

                            -Fellow AZWildcat

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                            • #15
                              Originally posted by Wrong_shui
                              Making it harder for the human player to win isnt making the AI smarter.
                              The AI in this type of huge multioptional strategy-games has its non-negotiable limitations. You cannot compare with chess. It has only 64 squares and only 6 type of pieces, either black or white. Finally; the chessrules are few and 100% consequent.

                              The Civ-3 game is neither of above. Frankly, Im rather impressed that these guys managed to significantly improve the AI, the way they did. Apart from some few bugs here and there, I think they have succeeded very well.

                              The secret lies mostly in the fact that they have designed the game-features & ideas in such a way that a good & responsive AI becomes possible. In Civ-2 and SMAC they never did that. Two Civ-3 examples of that is the implementation of culture-resistance and no road/RR-bonus during invasion-phase.
                              Last edited by Ralf; December 9, 2001, 11:42.

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