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Changes the patch makes which are NOT mentioned in the Readme

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  • #16
    Added that chinese rider info, thanks for mentioning it Nero Would.


    Barshy:

    In the Civilizations editor you can customize such things. There is a Build Often tab, Build Never tab, etc.

    That's how I knew
    Better to be wise for a second than stupid for an entire lifetime.

    Creator of the LWC Mod for Civ3.

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    • #17
      bump
      Better to be wise for a second than stupid for an entire lifetime.

      Creator of the LWC Mod for Civ3.

      Comment


      • #18
        What about the Promised Corruption Modifier?

        I've looked thoughout the Editor (although I do admit that I could have missed it), and couldn't find the Corruption Modifier that Was supposed to be added in the patch to the difficulty level tab. Have you seen it in your mod-ing?
        Last edited by E_T; December 10, 2001, 00:45.
        Come and see me at WePlayCiv
        Worship the Comic here!
        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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        • #19
          Yah, the OCP I mentioned is that corruption modifier.

          If it's over 100 (%) then the optimum city amount will be greater than what's set on the world sizes screen, and if it's smaller the reverse will be true.


          Also, I just found something new!

          Now the maximum time it takes to research a Tech is 40 turns, not 32 like before!


          Good to know
          Better to be wise for a second than stupid for an entire lifetime.

          Creator of the LWC Mod for Civ3.

          Comment


          • #20
            Originally posted by Plutarck
            Also, I just found something new!

            Now the maximum time it takes to research a Tech is 40 turns, not 32 like before!
            Actually, that particular change *IS* listed in the readme. Hehe.

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            • #21
              Originally posted by Barshy
              Great job! I am curious though:

              "-Multiple Civs now have altered strategys, such as England and America to produce Culture often, Iriquois producing Growth, etc. "

              How did you determine this? The patch only came out yesterday -- are you just reading into things? How can you tell?

              Or is there actually something in the editor that shows this now?
              There was always something in the editor that showed what the different civs were more likely to build. I hadn't noticed it in the editor since patching, but I saw it in-game.

              My wife was playing, still rather early in the game, and the French build a city on a peninsula on the far side of two of her cities. I thought they weren't going to build cities where they were sure to be culturally assimilated anymore I thought. Well, before long the borders of the new French city were stretching out towards hers, they had to have built a Temple and possibly a Library pretty early in the build order. This was on Warlord.

              I like the changes so far. It seems more challenging, the AI is doing a lot less of the stupid things I used to take advantage of (not exploits, but buying tech for gold, building cities for me, etc.).

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              • #22
                Originally posted by Plutarck
                Yah, the OCP I mentioned is that corruption modifier.

                If it's over 100 (%) then the optimum city amount will be greater than what's set on the world sizes screen, and if it's smaller the reverse will be true.
                Are you sure? You also stated in your first post that the OCP's for Regent to Deity were changed from your original settings. If this is the Corruption Modifier that is added, then it's not much of a change. I was hoping for a way to change the overall corruption, not just when the game kicks into high corruption mode when you get too many cities.

                From the Civ Editor Help
                Percentage of Optimal Cities

                Determines what percentage of the optimal number of cities setting (found on the world sizes page) is actually optimal on the selected difficulty level. If this value is 100%, the optimal number of cities will be equal to the default setting for the given world size. At 50%, the optimal number of cities is halved. At 200%, the optimal number of cities is doubled. This value will not match the value on the World Sizes page exactly because the corruption setting of the player's government type is also a modifier.
                I want some way to Edit the Corruption Setting for each Goverment Level (and that's what I thought that we where getting in the patch).

                Various Quotes from Patch Readme File

                Editor: Added corruption modifier to difficulty level tab.
                Corruption effects have been reduced.
                Corruption calculations for Communism are now flat for the number-of-cities factor.
                I haven't noticed any differences.

                E_T
                Come and see me at WePlayCiv
                Worship the Comic here!
                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                • #23
                  Xentropy: LOL, hadn't noticed that.


                  E_T: When they said corruption was reduced I believe they did so for the express reason of implanting the idea so people who didn't know the specifics would think "Yeah, this corruption thing is much better"...when in reality it's just that they had gotten used to it, not that there was actually less.

                  The changes made are _tiny_, and according to everyone I've heard from the effects are imperceptibly small.


                  I too really wanted more corruption modification options with the governments. Maybe next time...


                  Currently there are only 4 ways to effect corruption:

                  Change the government option for corruption, but there are no new options.

                  Add flags on buildings to Reduce Corruption.

                  Raise the Optimum City Amount on map settings.

                  NEW: Raise the Optimum City Percentage on the Difficulty Settings screen.


                  And that, my friends, is it.

                  However the two "Optimum" options can have quite a bit of effect. If you raise them then the curve at which corruption increases seems to level out.

                  There really needs to be more customization options...but hey, what part of this game doesn't need to allow more customization?
                  Better to be wise for a second than stupid for an entire lifetime.

                  Creator of the LWC Mod for Civ3.

                  Comment


                  • #24
                    The AI seems less likely to trade it's good techs with other civs now...I had recently built the Great Library and seemed to get less techs than I normally do when I build it - but figured, hey, maybe I'm just getting more research done (I was building libraries for culture in several cities near AI cities). But then I got the message that France had started on Sun Tzu's Art of War. I was still a ways from Feudalism, figured I would get it pretty soon because the AI was sure to trade it to someone else - well, I waited, waited, and waited - and I didn't get Feudalism until France was almost through with their wonder. Either they held off on selling that tech or I ended up waiting until someone else researched it on their own.

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