You guys realize this is *NOT* a simple patch, right?
Simply adding this is as a feature or as a togable option opens up a whole score of tricky game balance issues.
Just one example.. If you make airplanes capable of sinking ships, then you've only got one unit (the carrier) at sea who can defend against airplanes. But there are scores of other examples: perhaps increasing the value of air units should increase their cost, perhaps ship units should be able to retaliate, etc. etc.
Adding this feature would require revamping the entire game's combat system and play-testing for balance for many months.
So, puh-leeze, don't keep saying.. "just make this an option" in the patch. It's not that simple, guys.
Simply adding this is as a feature or as a togable option opens up a whole score of tricky game balance issues.
Just one example.. If you make airplanes capable of sinking ships, then you've only got one unit (the carrier) at sea who can defend against airplanes. But there are scores of other examples: perhaps increasing the value of air units should increase their cost, perhaps ship units should be able to retaliate, etc. etc.
Adding this feature would require revamping the entire game's combat system and play-testing for balance for many months.
So, puh-leeze, don't keep saying.. "just make this an option" in the patch. It's not that simple, guys.
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