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Wherefore the Anger?

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  • #46
    Well, I did say it wasn't the only complaint with the interface. I also notice such inconsistencies as that some actions have buttons, while some require one to memorize a key.

    As for the ideas... Actually, most of them don't even need THAT much extra coding.

    E.g., if they already have the code for armies, how about just giving any unit the button to make an army? And I don't mean lose the unit and get an empty army instead, like happens with Great Leaders, but make a new army AND load itself into that army? And when the last unit has been unloaded, the army should disappear. (To also avoid the current screw-up of having armies with zero units in them.)

    That should IMHO be a good enough a substitute for stack movement.

    And if someone wants to say "but easy armies would unbalance the game", well, not if the AI uses them too. It would just become a game of armies-vs-armies, instead of a game of units-vs-units. And frankly, I'd prefer the AI to move 10 armies through my teritory than 40 individual units. Takes less waiting between turns.

    E.g., if they also want to have Great Leaders, how about just making them a regular unit that doesn't fight, but gives a bonus to the army it's in? I mean, make him a kind of a support unit, like the artillery. Let's say, 1 extra hit point to any unit that's grouped with a Great Leader. (So basically conscripts become regular, regulars become veteran, venterans become elite, and elite becomes some uber-elite, because of benefitting from the wisdom and experience of a great commander.) I don't know exactly what their combat code looks like, but I can't see any reason why it should be hard to check if it's grouped with a Great Leader before starting the fight.

    E.g., I really don't think it would have required ages to implement a system of public works, instead of a horde of workers that make the turns take half of forever. And then some. If nothing else, you don't have to code an AI for the automated workers, so it should more or less balance out IMHO.

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    • #47
      I'm back from a weekend of having a life, which includes playing Civ 3 and lots of other fun stuff.

      I see the whining hasn't gone away.

      Hate Civ 3? Don't play it.

      Sell it and move on.

      Design your own game.

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      • #48
        I have Civ3. I believe that I got my money's worth and have enjoyed the game alot. There are also a lot of other people who feel this way but never post here. I have been waiting for Civ3 for years, and I expected a lot of out Civ3. I was dissapointed in the things they said that they were going to include into the game but did not. But I still like the game.

        I can see why some people really hate the game and think that it is the worst of game of all time. They had very high expectations for Civ3, like Yin26 and others. They though that Civ3 was going to be total rework of the Civ. When they realized that this would not be the case they hated the game form then on, even if they played it or not.

        I dont think that Firaxis is evil or whatever Yin26 or the others thinks that Firaxis is. What I think happened was they were planning on putting a lot of things into Civ3, but they realized that they did not have the time or money to do this. They had a deadline to meet, and if Civ3 was delayed so that they could put some more features into the game they would most likely lose their jobs. Does this mean that they were lazy or incompentent? I think not. I would like to know what the people who hate the game so much would have done if they were in the same possition. I have also seen that the people at Firaxis have been visiting the forum here and have been posting more as well.

        And please do not call me a fanboy or that I am blindly tyring to defined Firaxis and Sid Mires because I think that they are gods. This is not the case. I know that Sid had nothing to do with Civ3, all he did was overlook what was being done, but thats I think was all he did. Personally I dont even care about Sid Mire, and if he had any part in making the game or not. I also think that Firaxis could have done a better job if they had managed their time and money better or if they had more of both, but I dont know because I was not there with the Civ3 team working on the game, and neither any of you who hate the game so much. This is game, so relax. If you think it is trash sell it or if you can return it and never buy a game form Firaxis never again. If you think that the game is that bad they only way they will know this is if enough people do not buy the game that they start to lose money, then they will know that the game they made was not good at all. But if you spend all your time around here complaining about the game and go on how it sucks they will ignore you. Anther reason why they ignore you is the way you complain, when you voice complaints, ones that are most likely be valid ones, they are lost because you insult the people who work at firaxis anyone else who likes the game and trys to say that they do not understand why you hate the game so much.
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        • #49
          Originally posted by gachnar

          Oh very well yin, why is that?

          You decided you hated the game before you even played it.
          In fact, this is not true. Please search for Yin's earliest immediate post-release comments, where he gushed enthusatic over a (seemingly) coordinated modern era amphibious invasion. Like a true "fanboy". After that, it was all downhill (for the game, that is).

          Originally posted by gachnar
          You are one of the most frustrating people here. You have the intelligence and passion to really improve the game (I like the game, but I haven't met a game that can't be improved), but you mostly just use your intelligence to post witty insults and complaints.
          This may be because 1) the game has some fundamental design flaws whose effects become evident in the late game, which as such are unpatchable or unmoddable by definition, and 2) CivIII does not represent a qualitative innovative advance over the last "tranche" of games in this genre (CTP2, SMAC2) and in some areas takes a step backwards (stacked movement, public works - CTP, flexible gov combinations - SMAC) and 3) the well-known bad PR.

          As for Yin, it is recommended that you dig way back in the archives - especially SMAC - to get a more well-rounded picture of one of the more incisive minds on this site, rather than the Osama bin Laden of Apolyton that some make the mistake of assuming.

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