As a help for future Firaxis games, as well as a source of inspiration for modders, I thought I'd start a thread about resources you'd like to see in the game. My ideas are.
1) Cats. I mean, same as horses, really. Think about it: even after catching enough horses to have 100 regiments of horsemen, knights, cavalry and cossaks, noone in your empire ever noticed that some are male and some are female, and they can be bred instead of needing a strategic supply of horses. Or those cows on your fields, which you can't breed more of. So why should a fundamental animal like the cat be overlooked like that?
Think of the opportunities. Think of how you could corner the world market for cats and make your opponents beg for some. Think of the fight for securing a colony that harvests the cute little furballs and ships them to your towns. In crates of 12, even
Either way, cats would act both as a luxury (+1 happy face) and as a strategic resource. You'd need to secure a supply of cats before you can build granaries.
2) Frying pans. In the tradition of needing natural Latex, not even synthetic rubber to build Infantry, or Oil to build Paratroopers which don't even have their own planes. You'd need to secure a steady supply of frying pans to use as hubcaps for all your wheeled vehicles. (After your workers cut their handles off, of course) No frying pans, no wheels for you.
3) TV's and other electronics. Think about it. The greatest drug of this century, television. The ultimate luxury. The imports and exports of high tech electronics. Since the game only allows trading of natural luxuries (synthetic dyes anyone?), and you can't even manufacture industrial luxuries, we'll have to pretend they grow on trees. Thus, they would appear only on jungle squares.
1) Cats. I mean, same as horses, really. Think about it: even after catching enough horses to have 100 regiments of horsemen, knights, cavalry and cossaks, noone in your empire ever noticed that some are male and some are female, and they can be bred instead of needing a strategic supply of horses. Or those cows on your fields, which you can't breed more of. So why should a fundamental animal like the cat be overlooked like that?
Think of the opportunities. Think of how you could corner the world market for cats and make your opponents beg for some. Think of the fight for securing a colony that harvests the cute little furballs and ships them to your towns. In crates of 12, even
Either way, cats would act both as a luxury (+1 happy face) and as a strategic resource. You'd need to secure a supply of cats before you can build granaries.
2) Frying pans. In the tradition of needing natural Latex, not even synthetic rubber to build Infantry, or Oil to build Paratroopers which don't even have their own planes. You'd need to secure a steady supply of frying pans to use as hubcaps for all your wheeled vehicles. (After your workers cut their handles off, of course) No frying pans, no wheels for you.
3) TV's and other electronics. Think about it. The greatest drug of this century, television. The ultimate luxury. The imports and exports of high tech electronics. Since the game only allows trading of natural luxuries (synthetic dyes anyone?), and you can't even manufacture industrial luxuries, we'll have to pretend they grow on trees. Thus, they would appear only on jungle squares.
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