1) Ability to put workers on pollution clean-up duty only. These workers hop to action when any pollution clean-up becomes necessary and remain idle when there is none.
2) Auto-recon abilities for air units: the ability to set an air unit to perform the same recon mission every turn until you specify otherwise.
3) Auto-air superiority: same idea..
4) Auto-bombing status: same idea.. bomb enemies that enter a range in war time until the user re-assigns.
5) If you have your queue set (for the love of God) the game should NOT ask you what you're building next at the beginning of a turn. Just inform the player via the text highlight only, and if they want to change it they can do so manually. The fact that it doesn't do this renders the queue neigh-useless and not very time-saving.
6) Ability to set a global flag point (kind of like Age of Empires) so that produced units will always travel to the same location when created.
7) Add "escort" mission for regular units (or make them stack-able) so that units can travel synchronously without much effort.
Do these simple 7 things, and I think Civ3 micromanagement would be really reduced...
2) Auto-recon abilities for air units: the ability to set an air unit to perform the same recon mission every turn until you specify otherwise.
3) Auto-air superiority: same idea..
4) Auto-bombing status: same idea.. bomb enemies that enter a range in war time until the user re-assigns.
5) If you have your queue set (for the love of God) the game should NOT ask you what you're building next at the beginning of a turn. Just inform the player via the text highlight only, and if they want to change it they can do so manually. The fact that it doesn't do this renders the queue neigh-useless and not very time-saving.
6) Ability to set a global flag point (kind of like Age of Empires) so that produced units will always travel to the same location when created.
7) Add "escort" mission for regular units (or make them stack-able) so that units can travel synchronously without much effort.
Do these simple 7 things, and I think Civ3 micromanagement would be really reduced...
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