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  • #46
    Signed!

    This would make combat in the game so much more enjoyable. Often I try to stay out of war just because it is such a pain. I surely hope that wasn't intended.

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    • #47
      I wonder if the firaxis playtesters enjoyed moving dozens of units from one end of the map to the other, one by one. Was there any playtesters?? Well anyway i don't and would like to see some kind of stacking system.

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      • #48
        posted by uh CLem
        Adding stacked combat would require changing the game's entire combat resolution system , so that's not going to happen soon.
        no it wouldn't, if you moved a stack against a city instead of attacking like an army does, they could attack one at a time, so it wouldn't have to change the combat system at all

        however i vote

        No for now

        firaxis should spend their time working on more important things since just by using the editor you can pretty much implement stacked movement by editing armies capabilities

        i mean the game doesn't even have a workable scenario editor, once they do important things like that then they should implement stacked movement

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        • #49
          scientist,

          I'm afraid you've had me confused with someone else all along.

          I've enumerated several criticisms of the game here and there. But I have never personalized it. I've never plastered my complaints like wallpaper all over the forum. I've never called Dan a maggot, nor expected Soren to produce a Star Trek fantasy AI.

          I think I've been even-handed. I've defended the guys at Firaxis against personal attacks, but I've noted wherever and whenever appropriate any faults with the game that I have found.
          "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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          • #50
            yes! good gameplay != lots of mindless clicking

            #1 on my wishlist for next patch: stacked movement

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            • #51
              i'd like it before the mac version comes out

              signed
              Prince of...... the Civ Mac Forum

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              • #52
                I hearby sign the petition

                Aloisia Vonotar
                "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo Inc, 1989
                AIM/YAHOO: Vonotar1975 MSN/EMAIL: vonotar@lastlands.org ICQ: 123236923

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                • #53
                  Jesus, why not start a thread titled "sign here if you are against child molestation...".

                  Is there ANY defendable reason to NOT want a stacked unit option? Is someone at Firaxis ACTUALLY thinking that maybe we don't want it?

                  Well let me disabuse them of that notion right now... EVERYONE wants the OPTION to move stacks. Everyone.

                  Venger

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                  • #54
                    Thank you, Venger. That was stated almost without hysteria. And it is proof that the whiners and the fanboys can find common ground.
                    "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                    • #55
                      Yes, stacked movement is the most important thing right now.

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                      • #56
                        I was hoping they'd add this after civ2. SMAC sorta did, but addly CTP did it best. Did you hear that Firaxis?! I said CTP DID IT BETTER. Sheesh, put it in Civ III already.
                        Those who forget the past are doomed to repeat it. And perhaps everyone else, too.

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                        • #57
                          First post here in a long time, and this is a vote for some form of stacked movement (I don't need stacked action/attacks/other, just movement)

                          As many other do, I have a suggestion for an implementation of stacked (like) movement.

                          First - Just as Land units have Armies (Attacking Stacks) I would like to propose Fleets (Attacking naval stacks).

                          Second - I am proposing a new unit type that is a cross between a transport and an army (It should be 99% code stealing from those two units) Without a better name, I'm going to call it a 'Group'. I am proposing both Land Groups and Naval Groups. It should behave like an Army for purposes of movement points (Lowest common denominator dictates). It should behave like VERY weak transport for Building/Attack/Defense costs and ratings. If your units are inside when attacked, too bad, they are probably dead. If you attack with the Group, your units are probably dead, you should have unloaded them first.

                          I think this solves the problem of stacking in a code limited way. Only 3 new units are created. No game mechanics code needs to be changed (Other than needed to cause the AI's to use them, but since 2 of the 3 offer no strategic benefit, the AI doesn't need them and the AI already knows how to use Armies.... might be simply implemented with an "IS_ARMY" flag or something similar.)

                          This simple 'unit based' solution would let us 'store' groups of 10 units or so in our internal cities for quick response to the front or for easier pre-attack positioning for our invasion plans.

                          Perhaps, someone could implement this as a user MOD until a true stacking patch comes along, or perhaps it could even be the final official solution (though I imagine it will still leave many people wanting true stacked movement (and the inherent safety in numbers associated with it))

                          That's all for now

                          Kevin

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                          • #58
                            Yes, put my name down . I started the poll that GodSpawn referenced (on the first page of this thread) -- it makes my feelings pretty clear . I believe the last results I saw were over 160 people having answered, all but 10 or so asking for Stacked Movement in some form (note that I think there was a bug with the polling process where two votes were registered for every one; if so, I think some parts of this poll may have been affected).

                            -- adaMada
                            Civ 3 Democracy Game:
                            PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
                            Intersite PTW Game: Member of Apolyton

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