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  • #31
    During combat, they'd behave the same as they do just now, except that if any units move as a result of combat (advancing or retreating), they'd automatically leave the stack.

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    • #32
      GodSpawn,

      I believe I like your implementation ideas better than my own. Thanks for sharing them with us!
      "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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      • #33
        Originally posted by GodSpawn
        During combat, they'd behave the same as they do just now, except that if any units move as a result of combat (advancing or retreating), they'd automatically leave the stack.
        Yeah, but I'd think that most player would rather have the units automaticly unstack before combat so they could control who attacks and at what time.

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        • #34
          sign me up

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          • #35
            Stack movement is a must
            Don't know if I can bear the end game war tedium of moving lots of units again
            Do as you would be done by

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            • #36
              You have my vote; frankly, I'm surprised this wasn't included in the patch. The other thing I don't get, related to your comment about being moved half way around the world in the middle of a battle, is why does the program skip around madly during my turn from site to site, as though it's taking some kind of inventory? Nothing happens with this, it ultimately releases control back to me, but I just don't see where this function, which occurs virtually every turn, adds anything to the experience.

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              • #37
                Just signing in to officially join the ranks of those asking for stack movement and to pump up the post total on this thread.

                My take on the combat question above is that entering combat should automatically destack units. If it doesn't do this, we will get to enjoy 10,000 threads about how it sucks that "my stack committed suicide by attacking that fortress when I mis-clicked on my movement command". We will have an additional 10,000 threads about how no one likes the order the stacked units attack in: "I wanted to attack with my obsolete units first, to soften the defenses up, and THEN with my panzers" alternated with "I realize I had artillery in that stack, but I wanted to use their bombardment ability on a different stack of units".

                Trust me. Destacking the units and allowing you to attack with them individually sounds like it will waste a lot of time, but it will avoid many potential pitfalls and avoid a LOT of *****ing.

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                • #38
                  frankly, I'm surprised this wasn't included in the patch
                  As a programmer myself, I'm not surprised at all this isn't in the patch. It isn't a "patch", you're talking about a whole additional new feature and this isn't a trivial programming exercise.

                  Hopefully this is something that will be included in the future as they're certainly enough people clamouring for it. I'm one of them, too. It would be nice. But it's not essential, it doesn't "break" the game, at least for me. Tedious, yes, unplayable, no.

                  e

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                  • #39
                    Originally posted by Frito
                    Yeah, but I'd think that most player would rather have the units automaticly unstack before combat so they could control who attacks and at what time.
                    You're right.

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                    • #40
                      Yes for Stack Movement, Please

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                      • #41
                        Adding stacked combat would require changing the game's entire combat resolution system , so that's not going to happen soon.

                        Not sure what stacked movement would require, but I'd think you'd need an object that (a) is a container, like the Galleon, and (b) has no attack value like the Worker. So a stack couldn't attack; you'd have to ungroup and fight in the usual way.

                        For defense, the stack would be irrelevant, and you'd defend exactly the same as now.

                        You'd also need UI changes to implement this, perhaps by right-clicking and selecting from a menu (e.g., "Group/Ungroup All Units"), or maybe an "Army Manager" as in CTP2.

                        So it's not going to be soon, but it sounds doable. Maybe when they get around to MP.
                        "When all else fails, a pigheaded refusal to look facts in the face will see us through." -- General Sir Anthony Cecil Hogmanay Melchett

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                        • #42
                          YES, YES, YES. I also like the ideas that an earlier poster had, for a mass-waking-up option that would wake all units of a certain type. When you have a large empire, it can be hard to find all the units, and the military advisor screen is no good, because when you wake one unit, you leave the screen, making it take even LONGER.

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                          • #43
                            Originally posted by AHO
                            Yes to stacking.
                            No to armies. I never use them. I don't want valuable units stuck into an "army" stack that I can never get them out of.
                            There is no excuse for Firaxis not providing stacked movement functionality NOW, given the existence of the army in the game. However weak and limited their current implementation in the game, the simple fact that there already exists a way to move a stack of three units around means there is no excuse for doing it NOW.

                            The army can be made universaly available anytime in the game, as the BlitzMod shows (although I think Firaxis should make this a "standard option" in the game). So all that needs to be done is to raise the limit to 12, 16 or whatever works. And ensure that it permits stacking of workers!

                            Unstacking? Just give armies Transport capability. It may even be moddable.

                            Of course, this limits the importance of the Great Leader feature to wonder rushing, but that's all they are good for now, anyway.

                            The structure is there, why not use it?

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                            • #44
                              Yep. This and hotseat multiplay.

                              K
                              "You are, what you do, when it counts."

                              President of the nation of Riis in W3's SimCountry.

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                              • #45
                                Wow

                                Libertarian! I can't believe it! You'd like something changed? Don't you think that Firaxis and Infogrames should stick to their anarcho-capitalistic roots and charge you for said improvement at whatever the market will bear? Stacked movements are not promised in the feature list advertised to buyers. There is no law against lazy designers forcing tedium upon their end-users. Caveat emptor and all that.

                                So how much is it worth for you? Maybe they'll give us a break and stick it in an expansion pack 6 months from now.

                                Just kidding. I'm just getting back at you because I nearly fell out of my chair reading your post actually criticizing the game.

                                I hope that you can take a bit of ribbing.

                                I, too, long for stacked movement.

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