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  • Sign in here if you want stack movement

    It's no secret that I've been a fairly staunch defender of the guys at Firaxis (despite the dearth of acknowledgement from them).

    One matter puzzles me, though. If you've played the game at all beyond the opening stages, a single unmet need stands out above all others so much that the desire for it occupies nearly all your thought as you trudge your way through a turn.

    Stack movement.

    I waited until the patch to comment, and I also waited until the topic was raised after the patch. But on this item, no one at Firaxis, to my knowledge, has ever responded, even though it has been brought up again and again and again. As fun and satisfactory as Civ is, this single item manages to poke a dagger into an otherwise wonderful experience. I believe it was Venger who aptly described it as sucking out his life's blood.

    Firaxis, what gives?

    On a related note, why do you yank us away from an unfinished stack that's in the middle of a battle to an irrelevant woker on the other side of the world?
    "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

  • #2
    Definitely - stacked movement is a must

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    • #3
      definitely

      Having been used to stacking with the CTPs, I find it very disturbing having to move each unit separately. This "feature" has pretty much stopped me from playing the game, which is a shame, since I otherwise like it...

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      • #4
        Hell yeah!!

        Since post-patch automated workers stay automated, i can Shift-A them and have them hide in cities until a square is polluted. My major end-game micromanagement concern is now moving my units.

        There are three basic things i would like to minimise end-game micromanagement:

        1) Allow stack movement. This includes both ground and naval units (obviously not in the same stacks ).

        2) Allow me to wake all units of a certain type: ie when a war is declared, have a command that i can wake all swordsmen/artillery/tanks/battleships/etc. Rather than having to manually go through all cities they are fortified in (or press space a thousand times each turn to keep them awake). The only similar thing is when upgrading all [spearmen] or whatever, which wakes all (previously) spearmen units.

        3) Make a "Repeat previous command" command. Say i woke all my tanks, and want to move them to a city near the front (from different cities), or i wanted to move all my bombers to a city near the front (as aircraft cant be stack-moved, but need to do a rebase command). Rather than drudgey micromanagement, we could move the first unit (goto for the tank, or rebase to a city for bomber) and just hit the "Repeat" key for the other units. This command would have to remember the target tile as well.

        By adding these three options, Firaxis could all but eliminate the end-game micromanagement that has plagued this type game since its inception.
        Last edited by Skanky Burns; December 7, 2001, 08:02.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #5
          4) Map markers

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          • #6
            signing..

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            • #7
              Bah! You're talking out of both sides of your mouth. Here you are complaining about stacked movements and then you call me a perfectionist. Cross your fingers that someone at Firaxis will read your thread because stacked units is another thing the guys at Firaxis regularly fail to comment on.
              "The only dangerous amount of alcohol is none"-Homer Simpson

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              • #8
                Amen, this is the single worst flaw in Civ3.

                /dev

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                • #9
                  Who could NOT want stacked movement ???



                  Signing in.
                  Science without conscience is the doom of the soul.

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                  • #10
                    NO, I do NOT want stack movement, it will RUIN THE GAME.

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                    • #11
                      Amen. Stack movement would be totally great.

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                      • #12
                        Were to sign? Stack movement would be great
                        This space is empty... or is it?

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                        • #13
                          Stack movement *IS* in the game.

                          Well, it's in the readme, lol.

                          That's close, right?

                          YES, to stack movement implementation.
                          Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

                          ~~ Shamelessly stolen from someone with talent.

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                          • #14
                            It's a great game - but micromanaging units in a big end-game war is the game's undoing, and always has been.

                            After 10 years of Civ, you would have thought some developer would have got on the case and sorted it as a central part of the feature-set - as it seems (i never played it) CTP did...

                            Sign me up!
                            Slocombe
                            "Good? Is 'e good? 'E's a fackin' liability!"

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                            • #15
                              How could they DO stack movement? The reason they are not replying is that it would be a new feature for the game, with new keystrokes, etc. Or maybe they just can't figure out how to do it?

                              Think about it: You make a stack of things you want to move all at once, and you move the towards a enemy city. Ok, everything is fine so far. (first question: how do you get them into a stack? How does the game know that *these certain units* are in a stack? Maybe when a unit is active, it has a option "add to stack" you can click on? Then if there are multiple stacks in that square, it shows a little pop-up window with a list of the stacks and mini-icons of the units in the stacks... just a thought!)
                              So you get to the enemy city, and decide to attack.... what now? Does the stack "de-stack" and turn into individual units? Does it act like Civ2, where the most powerful unit fights, and if it loses, you lose the whole stack? What?

                              Just some questions. But you can see, it could get very complex. I think it is too much of a change for Firaxis to contemplate, and thier lack of comment says to me we are not going to see it. Think about it: If they came out and said "It will *NOT* happen!" we would all be mad.

                              I think they should make up their minds, and tell us, one way or another. It's not fair to keep us in the air when they know that many people want this feature.

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