In my previous game I was playing on a pangea map with one small island and one large island, I started on the small one, and the other civs started on the other one. In about 1Ad I gathered up a legion of 40 horseman and sent them to attack the Romans, followed by the Germans. The attack was successful and I only lost a few regular horseman which were reinforced soon after, from my first invasion I gained 3 elite units that survived to the end.
But then I attacked Russia, all my attacks were fairly accurate, except when I attacked one of their cities with my elite horseman, they had 3 regular spearman fortified. Each elite horseman took down 2 hit points before loosing 5. effectivly I lost 3 elites in the same battle situation killing 2/3 of the enemy, with full health, then loosing 5 hit points, what a loss.
Anyway, if the combat model is what people say it is, then this situation is rendered impossible. Perfectly randomized combat, until I get to Russia were I loose all my elites in the same battle circumstances at the same turn. The odds of the happening are fairly high for 1 elite unit, very high for 2, and impossible for 3 in the same turn.
There has to be some other aspect to combat that has been overlooked, I have never seen anything like this happen until my last game.
But then I attacked Russia, all my attacks were fairly accurate, except when I attacked one of their cities with my elite horseman, they had 3 regular spearman fortified. Each elite horseman took down 2 hit points before loosing 5. effectivly I lost 3 elites in the same battle situation killing 2/3 of the enemy, with full health, then loosing 5 hit points, what a loss.
Anyway, if the combat model is what people say it is, then this situation is rendered impossible. Perfectly randomized combat, until I get to Russia were I loose all my elites in the same battle circumstances at the same turn. The odds of the happening are fairly high for 1 elite unit, very high for 2, and impossible for 3 in the same turn.
There has to be some other aspect to combat that has been overlooked, I have never seen anything like this happen until my last game.
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