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  • #16
    so the big issuie here is fix fortresses !!!!!
    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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    • #17
      Originally posted by Rasputin
      so the big issuie here is fix fortresses !!!!!
      Actually, fortresses work, word from one of the Firaxis folks, and I have seen it work, just as they said it would.

      Its a single chance to attack if a enemy unit moves from one square adjacent to the fortress to another square adjacent to the fortress, and you only see anything if it hits. This means you have to have it set up so the units are constricted to moving that way, either using a chokehold or making one with a second fortress.

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      • #18
        i have has a lien of fortress along my border with a signle space between all, it didnt prevent the AI from waltzing in witohut a single shot fired...
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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        • #19
          Obviously the "USA" was _never_ a colony, as it only became the "USA" once it was take from under British rule !

          Nevertheless, "america" was not a colony either, but the original settlements made by Raleigh were. To all intensive purposes a "colony" is a pre-city, only a temporary establishment, with the intention of establishing a city there later.

          Once people started building a city, or buying one then it ceases to be a colony, I suppose you would call it a "dependency", and it would start taking the form of a small country rather than a single town, which is what the cultural border represents.

          I think the Civ3 concept of a "colony" is sound, the intention is to get a way of taking resources quickly. You should never regard colonies as just a "resource centre", you should always look to replacing your colonies with cities, after all, that's actually what happened in history.
          xane

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