Several people on these boards seem to believe that the presence of a Firepower stat as was in Civ2 would prevent combat upsets where a primitive unit defeats a more powerful one. I'm not seeing it - only two ground units in Civ2 had a Firepower greater than 1, Artillery and the Howitzer. It was mainly reserved for naval vessels and aircraft. The important difference seems to be the actual number of hit points, which varied. Here's the stats on Civ2 units:
Cost Move Att. Def. HP FP
Warrior 10 1 1 1 10 1
Pikemen 20 1 1 2* 10 1
Horsemen 20 2 2 1 10 1
Phalanx 20 1 1 2 10 1
Archers 30 1 3 2 10 1
Chariot 30 2 3 1 10 1
Knight 40 2 4 2 10 1
Elephant 40 2 4 1 10 1
Legion 40 1 4 2 10 1
Catapult 40 1 6 1 10 1
Crusaders 40 2 5 1 10 1
Trireme 40 5 0 3 30 1
Dragoons 50 2 5 2 20 1
Musketeers 30 1 3 3 20 1
Fanatics 20 1 4 4 20 1
Cannon 40 1 8 1 20 1
Ironclad 60 4 4 4 30 1
Frigate 50 4 4 2 20 1
Cavalry 60 2 8 3 20 1
Riflemen 40 1 5 4 20 1
Marines 60 1 8 5 20 1
Artillery 50 1 10 1 20 2
Howitzer 70 2 12 2 30 2
Alpine 50 1 5 5 20 1
Mech Inf. 50 3 6 6 30 1
Armor 80 3 10 5 30 1
Submarine 60 3 10 2 30 2
Destroyer 60 6 4 4 30 1
Cruiser 80 5 6 6 30 2
Battleship 160 4 12 12 40 2
Carrier 160 5 9 1 40 2
AEGIS 120 5 8 8 30 2
Helicopter 100 6 10 3 20 2
Fighter 60 10 4 2 20 2
Bomber 120 8 12 1 20 2
Cruise Msl. 40 12 20 0 10 3
Stlth Bmbr 160 12 14 3 20 2
Stlth Ftr. 80 14 8 3 20 2
As you can see, most of the Ancient through Medieval units had the same number of hitpoints and firepower. Of the ground units, everything else except the Howitzer and Armor have 20. In Civ3 all units have the same basic number of hit points - though we see 2, 3, 4, or 5 hit points, depending on the morale level of the unit, each of those represents 10 hit points that are used in hidden calculations during combat. Defense levels were also much lower in Civ2 in relation to offensive power, so getting the first attack made a lot bigger difference. In Civ2 a Cavalry unit (offense 8, 20 HP) attacking an Armor unit (Defense 5, 30 HP) has a much better chance of winning than a Regular Civ3 Cavalry (Offense 6, 30 HP) attacking a Veteran Tank (Defense 8, 40 HP).
Cost Move Att. Def. HP FP
Warrior 10 1 1 1 10 1
Pikemen 20 1 1 2* 10 1
Horsemen 20 2 2 1 10 1
Phalanx 20 1 1 2 10 1
Archers 30 1 3 2 10 1
Chariot 30 2 3 1 10 1
Knight 40 2 4 2 10 1
Elephant 40 2 4 1 10 1
Legion 40 1 4 2 10 1
Catapult 40 1 6 1 10 1
Crusaders 40 2 5 1 10 1
Trireme 40 5 0 3 30 1
Dragoons 50 2 5 2 20 1
Musketeers 30 1 3 3 20 1
Fanatics 20 1 4 4 20 1
Cannon 40 1 8 1 20 1
Ironclad 60 4 4 4 30 1
Frigate 50 4 4 2 20 1
Cavalry 60 2 8 3 20 1
Riflemen 40 1 5 4 20 1
Marines 60 1 8 5 20 1
Artillery 50 1 10 1 20 2
Howitzer 70 2 12 2 30 2
Alpine 50 1 5 5 20 1
Mech Inf. 50 3 6 6 30 1
Armor 80 3 10 5 30 1
Submarine 60 3 10 2 30 2
Destroyer 60 6 4 4 30 1
Cruiser 80 5 6 6 30 2
Battleship 160 4 12 12 40 2
Carrier 160 5 9 1 40 2
AEGIS 120 5 8 8 30 2
Helicopter 100 6 10 3 20 2
Fighter 60 10 4 2 20 2
Bomber 120 8 12 1 20 2
Cruise Msl. 40 12 20 0 10 3
Stlth Bmbr 160 12 14 3 20 2
Stlth Ftr. 80 14 8 3 20 2
As you can see, most of the Ancient through Medieval units had the same number of hitpoints and firepower. Of the ground units, everything else except the Howitzer and Armor have 20. In Civ3 all units have the same basic number of hit points - though we see 2, 3, 4, or 5 hit points, depending on the morale level of the unit, each of those represents 10 hit points that are used in hidden calculations during combat. Defense levels were also much lower in Civ2 in relation to offensive power, so getting the first attack made a lot bigger difference. In Civ2 a Cavalry unit (offense 8, 20 HP) attacking an Armor unit (Defense 5, 30 HP) has a much better chance of winning than a Regular Civ3 Cavalry (Offense 6, 30 HP) attacking a Veteran Tank (Defense 8, 40 HP).
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