Instead of just tweaking whether the AI will be culturally strong or not, why not actually make it BUILD culture stuff?
I mean, really. At some point I decide to help my English friends with a steady stream of cash per turn. Plus I send my own workers to clear the jungles and build railroads in their lands. You'd figure they'd now use that money for something useful, right?
Nope. Try using the embassy and "investigate city". The ONLY improvements their cities had were Aqueduct and Marketplace. Not a single bleedin' city had any culture generating building, except for the palace in London. They have almost 10000 of my money accumulated in the treasury, and they can't afford a bleedin' temple anywhere. Instead they build tons of Archers and Spearmen to fight the Greeks and Germans, which are all the way across the continent, on the other side of my lands. (Not that I mind it too much, since they keep the Germans and Greeks off my back.)
If you wondered why you never find anything but barracks in the conquered cities (and even barracks only if YOU had Sun Tzu's wonder), now you know.
BUT those cities had a culture radius of more than 1. Where did that culture come from? In fact, one of their cities seems to have a radius of 3. And it's cut off from their other cities, in the middle of my lands, so I actually see its own culture radius. Where did that come from? Do they simply go to that marketplace and buy some more culture?
Or did someone forget a piece of SMAC code in, and the AI's cities get a radius based on population instead?
I know it's already been established that the AI pulls money and units out of its rear end, as needed, but I would have hoped that at least the culture actually needs a temple there.
I mean, really. At some point I decide to help my English friends with a steady stream of cash per turn. Plus I send my own workers to clear the jungles and build railroads in their lands. You'd figure they'd now use that money for something useful, right?
Nope. Try using the embassy and "investigate city". The ONLY improvements their cities had were Aqueduct and Marketplace. Not a single bleedin' city had any culture generating building, except for the palace in London. They have almost 10000 of my money accumulated in the treasury, and they can't afford a bleedin' temple anywhere. Instead they build tons of Archers and Spearmen to fight the Greeks and Germans, which are all the way across the continent, on the other side of my lands. (Not that I mind it too much, since they keep the Germans and Greeks off my back.)
If you wondered why you never find anything but barracks in the conquered cities (and even barracks only if YOU had Sun Tzu's wonder), now you know.
BUT those cities had a culture radius of more than 1. Where did that culture come from? In fact, one of their cities seems to have a radius of 3. And it's cut off from their other cities, in the middle of my lands, so I actually see its own culture radius. Where did that come from? Do they simply go to that marketplace and buy some more culture?
Or did someone forget a piece of SMAC code in, and the AI's cities get a radius based on population instead?
I know it's already been established that the AI pulls money and units out of its rear end, as needed, but I would have hoped that at least the culture actually needs a temple there.
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