First off, I qould just like to say thank you. A good deal of concerns have been addressed in the patch, so at least we know y'all are paying attention. This patch is very promising, but I do hope to see more changes in the future.
1. My largest concern is that you must complete all (or MOST is probably better) of the techs in a given age before progressing. I really feel this is a great limitor of strategy ina a strategy game.
2. Another important point is Capitols. This needs to be changed, without question. The civ2 capital system is perfect in my opinion. When your capital is taken, a couple of things should happen! First, corruption should run rampant through your empire. Secondly, You should have a chance of civil war, just like civ2. Finally, capitals should have to be rebuilt, not instantly relocated for free. Here, it would be important to be able to rush build though.
3. Finally, Tech should be aquired from taking an enemy city. NOT ONLY TECH, but one should have the option to take either tech, or maps. REALISTICALLY, if an enemy city was assimilated, there would be a good chance you would learn SOMETHING from it. Tech, or maybe atleast REGIONAL maps, similar to those gotten from huts.
All in all, great job! much more encompassing that expected! I do hope you consider what I say though, as I feel it would greatly add to the STRATEGY which should be required for such a STRATEGY game...
Thanks!
1. My largest concern is that you must complete all (or MOST is probably better) of the techs in a given age before progressing. I really feel this is a great limitor of strategy ina a strategy game.
2. Another important point is Capitols. This needs to be changed, without question. The civ2 capital system is perfect in my opinion. When your capital is taken, a couple of things should happen! First, corruption should run rampant through your empire. Secondly, You should have a chance of civil war, just like civ2. Finally, capitals should have to be rebuilt, not instantly relocated for free. Here, it would be important to be able to rush build though.
3. Finally, Tech should be aquired from taking an enemy city. NOT ONLY TECH, but one should have the option to take either tech, or maps. REALISTICALLY, if an enemy city was assimilated, there would be a good chance you would learn SOMETHING from it. Tech, or maybe atleast REGIONAL maps, similar to those gotten from huts.
All in all, great job! much more encompassing that expected! I do hope you consider what I say though, as I feel it would greatly add to the STRATEGY which should be required for such a STRATEGY game...
Thanks!
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