The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
thank goodness.........if i wanted to play AOK, I would......eh? The rest of the changes seem to be well thought of. But I liked the game from the get-go
I'm not in favor of exploits either, but it seems reasonable that a forest could be harvested every fifty years or so. Probably not much more difficult to do than this new implementation, either. Instead of adding a flag to the square, store a value for last date harvested and set it to current when a forest is planted.
Barengrill (chortle - barengrill/down th' pub - what a pair of names), I can think of a couple one problem of your method the flag we have is just a single bit, a counter would have to be several, multiplied by 256^2 for the tiles so we need a bunch of extra system resources. Plus I always thought of the two shields representing forestry management. Here in Oregon, yes there are clear cuts, but in small areas at any one time. The trees are replanted and harvested again in forty years. The areas that are managed look like a patchwork with each patch being trees of a different age and no patch is anywhere near as big as a tile!
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