Build "Longevity" today!
Question: where are supermarkets and double irrigation? We have all these redundant technologies in late game that boost shield production--offshore platforms and the alphabet soup of plants: Coal plant, hydro plant, solar plant, nuclear plant, manufacturing plant, Robert Plant, pitcher plant, etc., etc., etc. Yet, we have nothing that leads to higher food production, so my highly developed fully industrialized society typically has a small but significant number of its' citizensdying of starvation every turn.
If I'm stupid enough to build Longevity, then I simply end up with more people available to die of hunger. Even those cities that don't suffer such routine losses teeter on the edge--the first time they suffer a spot of untreated pollution people start dropping like flies...
If the Firaxians could not or would not provide food-boosting city or terrain improvement(s) than they might have at least provided a system similar to "wealth." Something like "Commercial Agriculture" where a cities shield production would be converted to food at a four to one or eight to one ratio. It wouldn't be a permenant solution (in fact, it would probably only delay the inevitable) but you could at least try to keep your people alive rather than making them continuously live in the world like the one from Soylent Green.
Question: where are supermarkets and double irrigation? We have all these redundant technologies in late game that boost shield production--offshore platforms and the alphabet soup of plants: Coal plant, hydro plant, solar plant, nuclear plant, manufacturing plant, Robert Plant, pitcher plant, etc., etc., etc. Yet, we have nothing that leads to higher food production, so my highly developed fully industrialized society typically has a small but significant number of its' citizensdying of starvation every turn.

If the Firaxians could not or would not provide food-boosting city or terrain improvement(s) than they might have at least provided a system similar to "wealth." Something like "Commercial Agriculture" where a cities shield production would be converted to food at a four to one or eight to one ratio. It wouldn't be a permenant solution (in fact, it would probably only delay the inevitable) but you could at least try to keep your people alive rather than making them continuously live in the world like the one from Soylent Green.
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