I see this acronym used all over the place, would somebody mind explaining what it means? So much I've gathered it's a strategy from Civ II, but beyond that I'm clueless.
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What is ICS?
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If you do an 'ICS' search on this forum, a bunch of things will pop up. But basically it's this: In Civ2, when you sent out a settler, you didn't 'lose' any population but you gained an 'extra' square worked where the city founds. Thus, you could (and many people did) simply create cities LIKE CRAZY at the earliest possible moment (when the city hit pop 2, send out a settler) not worrying if they were spaced apart from each other well, etc.
So how was this fixed in Civ3? Well, settlers now cost you 2 pop, elinimating the 'free' tile worked. However, the fundamental concept of 'expand until you puke' has not only been retained in Civ3 but by many measures made somewhat worse as the AI spews settlers at you and NOT spreading like a cancer leaves you more likely not to have key resources.
Fixed? Technically. Fun? Still broke, IMO.I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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