Currently, bombardments and fortress-related "free shoots" fails frustratingly often - to the point that it actually destroys fun & gameplay. And worse still; it cannot be improved upon by using veteran/ elite-trained units either, it seems. My patch-upgrade suggestion is that the probability of these failures or "missed shoots", should be heavily dependent on the experience- and training-status of your units.
Probability of failures using bombardment-units:
- Using Regular units = same as now.
- Using Veteran units = half as many failures as above.
- Using Elite units = they never fail.
Probability of fortress-related "free shoots" (I have never withessed any):
- Using Regular units = same as now (or rather a little more often)
- Using Veteran units = Twice as many intercepting free shoots than above.
- Using Elite units = they always intercept.
While Im at it:
Great leader spawned probability:
PLEASE - add a percentage probability Elite -> Great leader spawn probability in the game-editor - both for militaristic and non-militaristic Civs.
Probability of failures using bombardment-units:
- Using Regular units = same as now.
- Using Veteran units = half as many failures as above.
- Using Elite units = they never fail.
Probability of fortress-related "free shoots" (I have never withessed any):
- Using Regular units = same as now (or rather a little more often)
- Using Veteran units = Twice as many intercepting free shoots than above.
- Using Elite units = they always intercept.
While Im at it:
Great leader spawned probability:
PLEASE - add a percentage probability Elite -> Great leader spawn probability in the game-editor - both for militaristic and non-militaristic Civs.
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