I couldn't Find a thread addressing these so I'll start one myself:
Does anyone else also miss/need these features whne playing:
When an active troop is standing atop a town (or a stack for that matter) I cannot tell if there are allready fortified defencive troops in the town/stack, Ok I'm lazy but in civ2 I could give a quick glance and knew what was in the town so sould make split second decisions on weather to press F or move away
solution: bottom right hand box could portray smaller/grey troops within the same location.
Sometimes when presented an active worker I cannot tell if the terrain he stands upon has a road or not, usually in the mountains or if other graphics cover it (hills seem to cover spots of roads).
Solution: in the bottom right hand box written in text under the name of the terrain could be the words: road/mine/farm if the terrain has these in, so I dont have to spend more than a nano-second to determine if the improvement exists or not, (the ammount of times I'd glance at the screen, and press R time and time again and have to reset my brain that while I cant see behind the worker graphic, that there is indeed a road there). At the moment the only indication I have is the missing Icon for build roads, but since I use the keyboard to play most of the game I hardly notice those.
Does anyone else also miss/need these features whne playing:
When an active troop is standing atop a town (or a stack for that matter) I cannot tell if there are allready fortified defencive troops in the town/stack, Ok I'm lazy but in civ2 I could give a quick glance and knew what was in the town so sould make split second decisions on weather to press F or move away
solution: bottom right hand box could portray smaller/grey troops within the same location.
Sometimes when presented an active worker I cannot tell if the terrain he stands upon has a road or not, usually in the mountains or if other graphics cover it (hills seem to cover spots of roads).
Solution: in the bottom right hand box written in text under the name of the terrain could be the words: road/mine/farm if the terrain has these in, so I dont have to spend more than a nano-second to determine if the improvement exists or not, (the ammount of times I'd glance at the screen, and press R time and time again and have to reset my brain that while I cant see behind the worker graphic, that there is indeed a road there). At the moment the only indication I have is the missing Icon for build roads, but since I use the keyboard to play most of the game I hardly notice those.
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