True, the whole culture thing is plain screwed up. IMHO a more realistic effect would be that individual people would deffect to your city, because of high culture. (Or in game terms, once in a while a unit of population would leave their city and join mine.) NOT that whole cities deffect, swallowing entire armies stationed there without a fight. Think of what happens IRL. People try to sneak into more evolved countries all the time. But did you hear of any whole city deffecting, say, from China to Japan or from USSR to a scandinavian country? Without a fight?
Incidentally, the same effect should happen INSIDE your empire. I.e., some people from backwards cities would try to move to more advanced and happier cities.
It should also be possible for one of the opressive governments (e.g., communism) to reduce this effect by forbidding emigration. I.e., that your army and/or police stations in border towns could, at the expense of causing more unhappiness, act as a deterrent to population units deffecting.
THEN it would make sense to squeeze towns into narrow no-mans-land areas between two borders. I mean WTH, they would grow slower because of population deffecting, BUT you would still get to hold on to your city, and whatever strategic resource you tried to control.
I.e., it's not that being expansionist is a fault by itself, it's that the AI and the rest of the game system seem to have been written by people who never even talked to each other. I mean it's not necessarily that its actions are unrealistic, it's that they're unfit for the game they're in.
But I don't think that everything between two cities should automatically be divided between the two. A city already can dominate far more area than it can even get resources from. E.g., unlike CTP2, here the max resources area has a radius of 2 no matter how far its culture stretches
Actually, Barchan, I don't even think it's simply programmed to expand. I'm starting to think it's going through hard-coded phases. (Or if it's not hard-coded, there must be something else that leads to that effect.)
Incidentally, the same effect should happen INSIDE your empire. I.e., some people from backwards cities would try to move to more advanced and happier cities.
It should also be possible for one of the opressive governments (e.g., communism) to reduce this effect by forbidding emigration. I.e., that your army and/or police stations in border towns could, at the expense of causing more unhappiness, act as a deterrent to population units deffecting.
THEN it would make sense to squeeze towns into narrow no-mans-land areas between two borders. I mean WTH, they would grow slower because of population deffecting, BUT you would still get to hold on to your city, and whatever strategic resource you tried to control.
I.e., it's not that being expansionist is a fault by itself, it's that the AI and the rest of the game system seem to have been written by people who never even talked to each other. I mean it's not necessarily that its actions are unrealistic, it's that they're unfit for the game they're in.
But I don't think that everything between two cities should automatically be divided between the two. A city already can dominate far more area than it can even get resources from. E.g., unlike CTP2, here the max resources area has a radius of 2 no matter how far its culture stretches
Actually, Barchan, I don't even think it's simply programmed to expand. I'm starting to think it's going through hard-coded phases. (Or if it's not hard-coded, there must be something else that leads to that effect.)
Comment