The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yeah, your coal plants will still work if your source is used up. You just cannot build anymore. (Allthough any cities still working on the plant when your coal dissipates will continue working on the coal plant until its done.)
Originally posted by HugoHillbilly
Yeah, your coal plants will still work if your source is used up. You just cannot build anymore. (Allthough any cities still working on the plant when your coal dissipates will continue working on the coal plant until its done.)
The same is true with units. I was building musketmen in a couple cities when the saltpeter ran out, but they were allowed to finish.
I can't imagine playing without railroads in the later game. I abandoned a game that had been going well when, after researching steam power, I could not locate a coal deposit anywhere on a large map despite having current world maps of every civ that revealed all but a few mid-ocean blank spots and a slice of a moderate sized island.
I remember every detail. The Germans wore gray, you wore blue.
Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.
However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work.
Originally posted by IronSpam
Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.
However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work.
Maybe this was changed in the patch, but I have succesfully built Infantry after loosing my rubber supplies, simply by queing up a bunch of them the turn before I lot the supplies. I even had a city that built another improvement first and then went back to the que to start an infantry many turns after my rubber supplier stopped sending anything.
Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. - Albert Einstein
Originally posted by IronSpam
Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.
However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work.
Why do you do that? Steal a coal resource from somebody else!!! I do that!!! Just send half of your troops to the site and build a new city or conquer one (I hate to trade with AI)....
Originally posted by RickBlaine
I can't imagine playing without railroads in the later game. I abandoned a game that had been going well when, after researching steam power, I could not locate a coal deposit anywhere on a large map despite having current world maps of every civ that revealed all but a few mid-ocean blank spots and a slice of a moderate sized island.
I dunno, that sounds like a fun game to me. Imagine no railroads anywhere on the planet. And no more AI ironclads beating up my battleships...
We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness... T. Jefferson "The Declaration of Independence"
Sometimes the Ressources are clustered and easy to overlook.
Have you tried Ctrl+Shift+M to switch off all Tile-Improvements?
It makes searching for Ressources more easy.
Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve." Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
Another thing that makes reasources easy to spot is to use one of the mods that changes the resource graphics. For best results, combine a graphics mod with Ctrl+Shift+M.
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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