Most of the problems are late game issues. Air issues and such.
The biggest disappointment for me is a lot of little things...
No sentry mode?
Can't see units in a stack without having to click?
Also, the AI, while powerful early really starts to show its incompetence in the late game. The diplomacy rocks and that is the best part of the game IMO.
Not upgrading units, focusing on expanding to areas it can't hope to control, staying in expansion mode when enhancing its current base of power is clearly a better option, etc.
Late game is a morass of moving units one at a time by click, scroll, click, scroll, rinse repeat 500 times per turn. Checking each city every turn to make sure the governor isn't producing Musketeers when you have mech infantry available.
The late game tech tree is sort of a mess and winning diplomatically is pretty much cheesy because you can't "fight it out" if you disagree with the majority (ie you lose the vote but you and anyone else that votes for you takes on the rest of the world.)
While the graphics are nice they aren't great and the lack of atmosphere enhancing movies and "historical" text to back up why we build these things is very disappointing.
Doesn't anyone get tired of pounding the AI's spearmen with tanks and bombers?
When I first got Civ III I played it extensively and did quite a few double takes on things that didn't make sense. Civ III has the potential to be a great game but after a certain point becomes more of a chore than pleasure.
It is very clear to me that the game isn't complete.
The biggest disappointment for me is a lot of little things...
No sentry mode?
Can't see units in a stack without having to click?
Also, the AI, while powerful early really starts to show its incompetence in the late game. The diplomacy rocks and that is the best part of the game IMO.
Not upgrading units, focusing on expanding to areas it can't hope to control, staying in expansion mode when enhancing its current base of power is clearly a better option, etc.
Late game is a morass of moving units one at a time by click, scroll, click, scroll, rinse repeat 500 times per turn. Checking each city every turn to make sure the governor isn't producing Musketeers when you have mech infantry available.
The late game tech tree is sort of a mess and winning diplomatically is pretty much cheesy because you can't "fight it out" if you disagree with the majority (ie you lose the vote but you and anyone else that votes for you takes on the rest of the world.)
While the graphics are nice they aren't great and the lack of atmosphere enhancing movies and "historical" text to back up why we build these things is very disappointing.
Doesn't anyone get tired of pounding the AI's spearmen with tanks and bombers?
When I first got Civ III I played it extensively and did quite a few double takes on things that didn't make sense. Civ III has the potential to be a great game but after a certain point becomes more of a chore than pleasure.
It is very clear to me that the game isn't complete.
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