I’ve got to say that the technology aspect of CIV III has been a huge disappointment.
Did anybody else notice that there are now FEWER techs than before? (89 in CIV II vs 82 in CIV III). In my opinion, the game could easily handle 100 techs. Either way, there certainly could stand to be more. How about barter, cuneiform, animal husbandry, stone working, wood working, founding, die-casting, forging, , tempering, or Bessemer process? What about textiles, sailing, compass, dry dock, leather, armor, stirrups, mercantilism, alchemy, or scholasticism. Or maybe division of labor, machine tools, telegraph, automation, calendar, cotton gin, or glass, just to name a few?
Furthermore, some weird connections and prereqs remain or have been added. How can you build a catapult (mathematics) without using a wheel? How can you distribute currency when you haven’t developed bronze working or iron working? How can you create destroyers and aircraft when you don’t even understand electricity?! No, Theory of Gravity is NOT a technology. And why the heck is Recycling needed before I can build Modern Armor or a stealth aircraft? I realize that no tech tree can be perfect, but I was at least hoping for something marginally better than the one in CIV II.
The minimum four turn research limit is particularly annoying. I’m sick of having to reduce my science to 10% or 20% because I’ve maxed out the research rate. Sure, I get lots of gold, but sometimes I want to really race toward techs, and I should be allowed to do that.
And the whole discovery rate is still too formulaic. There needs to be some sort of “Eureka” factor introduced. I shouldn’t know that I will discover technology “x” in 4 turns. Rather, there needs to be an element of chance introduced that allows for an increasing chance of discovery for each passing turn, e.g. 0% in 2 turns, 25% in 3 turns, 50% in 4 turns, 75% in 5 turns and 100% in 6 turns.
And because of the hard-coded graphical interface, none of the changes I make in the editor show up in this interface. Very irritating.
I also greatly dislike this idea of having to complete all (or nearly all) techs from a certain age. This contributes to a tendency in which all civs know pretty much the same techs. No longer can one civ be way ahead in military tech but way behind in cultural development. Maybe I just don't care about communism, okay?
Oh well, I feel better having ranted. Thank you, Apolyton, for listening to my ***** and moan session.
Did anybody else notice that there are now FEWER techs than before? (89 in CIV II vs 82 in CIV III). In my opinion, the game could easily handle 100 techs. Either way, there certainly could stand to be more. How about barter, cuneiform, animal husbandry, stone working, wood working, founding, die-casting, forging, , tempering, or Bessemer process? What about textiles, sailing, compass, dry dock, leather, armor, stirrups, mercantilism, alchemy, or scholasticism. Or maybe division of labor, machine tools, telegraph, automation, calendar, cotton gin, or glass, just to name a few?
Furthermore, some weird connections and prereqs remain or have been added. How can you build a catapult (mathematics) without using a wheel? How can you distribute currency when you haven’t developed bronze working or iron working? How can you create destroyers and aircraft when you don’t even understand electricity?! No, Theory of Gravity is NOT a technology. And why the heck is Recycling needed before I can build Modern Armor or a stealth aircraft? I realize that no tech tree can be perfect, but I was at least hoping for something marginally better than the one in CIV II.
The minimum four turn research limit is particularly annoying. I’m sick of having to reduce my science to 10% or 20% because I’ve maxed out the research rate. Sure, I get lots of gold, but sometimes I want to really race toward techs, and I should be allowed to do that.
And the whole discovery rate is still too formulaic. There needs to be some sort of “Eureka” factor introduced. I shouldn’t know that I will discover technology “x” in 4 turns. Rather, there needs to be an element of chance introduced that allows for an increasing chance of discovery for each passing turn, e.g. 0% in 2 turns, 25% in 3 turns, 50% in 4 turns, 75% in 5 turns and 100% in 6 turns.
And because of the hard-coded graphical interface, none of the changes I make in the editor show up in this interface. Very irritating.
I also greatly dislike this idea of having to complete all (or nearly all) techs from a certain age. This contributes to a tendency in which all civs know pretty much the same techs. No longer can one civ be way ahead in military tech but way behind in cultural development. Maybe I just don't care about communism, okay?
Oh well, I feel better having ranted. Thank you, Apolyton, for listening to my ***** and moan session.
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