Originally posted by Libertarian
Good insight, Ludwig. There are automated systems available, but people complain that those systems don't read their minds. Civ is definitely a thinking person's game.
Good insight, Ludwig. There are automated systems available, but people complain that those systems don't read their minds. Civ is definitely a thinking person's game.
But I'm probably not explaining this right.
I downloaded CivI from an abandonware site a few months ago. had never played it; went from CtP to CivII to SMAC to Ctp2. I just plain old got to the genre too late for CivI. And the thing that struck me about that experience [again, after a lot of reflection] was that in some ways I enjoyed it even MORE, because of its primitivism, because of the extra clicking, because of the unavoidable pop-ups with long historical digressions. By the time I got anything done I felt like I had just climbed K-2. As the game system gets more streamlined and more abstract, it seems like more people get bored with the games more quickly. [If that's not too many "mores" in one sentence or anything.] Right, the pop-ups when you discover a new tech are less distracting now - but the entire exercise of advancing in tech feels more prosaic, less noteworthy, less significant. There are no pop-ups when units are done, and no pop-ups when cities go into disorder - so the start of turns is quicker and has less clicks to it - but now it's hard to be sure if you have any cities in disorder, the governor starts building things you don't want built and you don't know abou it, and the modern age has a distinctly "spectator" feel about it, wouldn't you say?
More rambling after I think about it some more.
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