Yep - I'm not even going to finish my current game, in 1860. It's just no longer any fun.
The late tech tree is a joke - how many late techs are related to building a spaceship? No attempt to even think about current or cutting edge technology? AEGIS comes so late in the game as to be useless. Where is the diversity? The tech tree is suprisingly lame.
Moving all these units is no longer fun, it's become an exercise in tedium. I don' t mind moving 3 transports full of units, I do mind needing 3 transports to take one city, 4 units to take the city, but 24 to hold it. Boring. And no, I don't want to simply raze the city - why do that, when the AI ICS will put a dozen new cities there in 3 turns? I can take a city with 4 modern tanks, but can't hold it with them. I don't feel like moving 1000 units in order to compensate for the new, and totally useless, culture and defection system. Thanks for making empire building dull and tedious.
I am tired of moving 200 workers now. In order to maximize my empire, I have to railroad each and every tile on the map. It's ugly, it's tedious, and it's stupid. You'd think with the leftist environmentalist tilt of the latest Sid games that they'd not require me to cut down every bit of forest in order to build my empire. I'd like to keep some trees, this was in fact a big complaint of the Civ2 system was how automated workers would cut down all your forests. Forest is now weed, there is no reason to keep it - you can get better results from every tile without forests. Rather than give you a bonus when railroading forest, you don't get bubkus, because the railroad only bonuses irrigation or mines - another poor rethinking of Civ.
The AI is poor. Where is the proof of the genius AI some people speak of? I am attacking enemies who are still fortified with riflemen and cavalry, despite having the ability to make tanks and mechanized infantry. Where are the upgrades? The AI as a military challenge is far, FAR worse than Civ2. I take cities with bombers who have never attacked, and ships that have never sailed. I take 4 cities, one of them the capital. I then ask for and get peace. Then I do it again. And ask for peace again, and get it. I can do this all day long. There is no challenge to this. Keeping my eyes open is the challenge. I cannot forsee ever losing a game of Civ3 - the AI is just too stupid.
Change the difficulty level? Oh sure, we can make corruption even more tedious, but that doesn't enhance the challenge, just the tedium. Now it will be 1950 instead of 1850 when I destroy the AI. What a dud.
I found each turn consisted of changing every city from making Legions back to modern armor, or privateers back to destroyers. I am producing about 12 every turn, and it got old after the third turn. 50 turns later, it has taken the life force out of me. After one turn of railroading a dozen squares, trying to find the one city that is in revolt, changing prodcution back to something that isn't 3000 years old, and moving 25 units into a city it only took 4 to capture, the words "screw this" escaped my mouth...
There has been no examination or improvement of the late game, the tedium has increased, the fun and reward decreased. And with the requirement of keeping 20 units in every captured city, it simply means I'm moving 100 units every turn. Screw that.
Coupled with the current crop of bugs, poor interface, poor combat model, and the other niggling problems everyone has gone over ad infinitum, this is the title that will force a revolution in the game...Civ3 = CTP. And that may be insulting CTP.
Civ is dead. Long live Civ.
Venger
The late tech tree is a joke - how many late techs are related to building a spaceship? No attempt to even think about current or cutting edge technology? AEGIS comes so late in the game as to be useless. Where is the diversity? The tech tree is suprisingly lame.
Moving all these units is no longer fun, it's become an exercise in tedium. I don' t mind moving 3 transports full of units, I do mind needing 3 transports to take one city, 4 units to take the city, but 24 to hold it. Boring. And no, I don't want to simply raze the city - why do that, when the AI ICS will put a dozen new cities there in 3 turns? I can take a city with 4 modern tanks, but can't hold it with them. I don't feel like moving 1000 units in order to compensate for the new, and totally useless, culture and defection system. Thanks for making empire building dull and tedious.
I am tired of moving 200 workers now. In order to maximize my empire, I have to railroad each and every tile on the map. It's ugly, it's tedious, and it's stupid. You'd think with the leftist environmentalist tilt of the latest Sid games that they'd not require me to cut down every bit of forest in order to build my empire. I'd like to keep some trees, this was in fact a big complaint of the Civ2 system was how automated workers would cut down all your forests. Forest is now weed, there is no reason to keep it - you can get better results from every tile without forests. Rather than give you a bonus when railroading forest, you don't get bubkus, because the railroad only bonuses irrigation or mines - another poor rethinking of Civ.
The AI is poor. Where is the proof of the genius AI some people speak of? I am attacking enemies who are still fortified with riflemen and cavalry, despite having the ability to make tanks and mechanized infantry. Where are the upgrades? The AI as a military challenge is far, FAR worse than Civ2. I take cities with bombers who have never attacked, and ships that have never sailed. I take 4 cities, one of them the capital. I then ask for and get peace. Then I do it again. And ask for peace again, and get it. I can do this all day long. There is no challenge to this. Keeping my eyes open is the challenge. I cannot forsee ever losing a game of Civ3 - the AI is just too stupid.
Change the difficulty level? Oh sure, we can make corruption even more tedious, but that doesn't enhance the challenge, just the tedium. Now it will be 1950 instead of 1850 when I destroy the AI. What a dud.
I found each turn consisted of changing every city from making Legions back to modern armor, or privateers back to destroyers. I am producing about 12 every turn, and it got old after the third turn. 50 turns later, it has taken the life force out of me. After one turn of railroading a dozen squares, trying to find the one city that is in revolt, changing prodcution back to something that isn't 3000 years old, and moving 25 units into a city it only took 4 to capture, the words "screw this" escaped my mouth...
There has been no examination or improvement of the late game, the tedium has increased, the fun and reward decreased. And with the requirement of keeping 20 units in every captured city, it simply means I'm moving 100 units every turn. Screw that.
Coupled with the current crop of bugs, poor interface, poor combat model, and the other niggling problems everyone has gone over ad infinitum, this is the title that will force a revolution in the game...Civ3 = CTP. And that may be insulting CTP.
Civ is dead. Long live Civ.
Venger
Comment