OK I have been lukewarm to Civ III and accepted most of its niggles and bugs .. but in the past few games I have been more and more annoyed buy the concept of culture based rebellion in wartime.
I would take an enemy city .. post a whole load of troops (sometime sits kind silly to put 20 troops in a 21 city JUST to keep it from revolting .. and it still does silly). The stoopid thing converts on me.. manages to blow up every mil. unit I have in it (rocket packs standard issue to civvies now?) and to add insult to injury teh AI gets 1 free best def unit in the town.
Yes i know that i can use several tricks such as "1 cheap defender and retake city on next turn" (and yes i have been starving the cities) or even razing the city; But this one had several wonders.
It wouldnt bug me as much if it wasnt for 2 aspects.. My nice big veteran army dies without a shot or population damage (anyone get a look at warsaw after the rising .. short of garrisoning your entire army in a given city there's no effective way to counter the revolt.
Change si'd liek to see on this topic
1) a "Surpression or police" function for milt units that would double their effective revolt surpression ability (but with loss of def rating perhaps)
2) when revolt occurs to for ther to either be a "combat" by which milt units in the city fight for control or have my army "retreat" form teh revolting city.. right now having 20 mech infantry units clobbered by Kmart shoppers armed with urine filled supersoakers is just damn silly.
(vent off)
Z
I would take an enemy city .. post a whole load of troops (sometime sits kind silly to put 20 troops in a 21 city JUST to keep it from revolting .. and it still does silly). The stoopid thing converts on me.. manages to blow up every mil. unit I have in it (rocket packs standard issue to civvies now?) and to add insult to injury teh AI gets 1 free best def unit in the town.
Yes i know that i can use several tricks such as "1 cheap defender and retake city on next turn" (and yes i have been starving the cities) or even razing the city; But this one had several wonders.
It wouldnt bug me as much if it wasnt for 2 aspects.. My nice big veteran army dies without a shot or population damage (anyone get a look at warsaw after the rising .. short of garrisoning your entire army in a given city there's no effective way to counter the revolt.
Change si'd liek to see on this topic
1) a "Surpression or police" function for milt units that would double their effective revolt surpression ability (but with loss of def rating perhaps)
2) when revolt occurs to for ther to either be a "combat" by which milt units in the city fight for control or have my army "retreat" form teh revolting city.. right now having 20 mech infantry units clobbered by Kmart shoppers armed with urine filled supersoakers is just damn silly.
(vent off)
Z
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