Announcement

Collapse
No announcement yet.

Didn't firaxis say...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Didn't firaxis say...

    ...the city govenuer learned from what the player did, I mean it learned what I prefer to have built after having built certain things? It can be me who remember wrong, but I think I have heard some from Firaxis talk about this!
    Cux it is really annoying it keeps building privateers or special units whenever I have just built something. In my case it's right after I have finnished an infantry. In my oppinion this is the only thing that really annoys me in the game.

    Can we get a word from the Firaxis people that this issue has been sovled in the update?
    This space is empty... or is it?

  • #2
    Hey, the promised several other things as well. Still believe in them?
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

    Comment


    • #3
      Excellent point, Yin. The game just didn't live up to it's standards and failed to deliver what 'they' promised.

      On another note, sometimes the governers amazingly do change to what you want to build, but sometimes they don't. Have you tried holding SHIFT and queing up items?
      Alex

      Comment


      • #4
        Originally posted by Alex 14
        Have you tried holding SHIFT and queing up items?
        I have, but that kinda spoils the game I think, but if they don't have fixed this problem in the patch I think I have to use that otherwise I will end up nuts
        This space is empty... or is it?

        Comment


        • #5
          Don't eat the apple!

          Originally posted by yin26
          Hey, the promised several other things as well. Still believe in them?
          Well, I can just agree now.

          Have a look on the "german translation" issue:
          "This game is the Eden of customisation and mods!
          But if you DARE mod it, YOU WILL BE SENT AWAY BY FLAMING SWORDS"

          Be ready for a sequence of expansion packs and a barrage of "gaming sites 5 stars" reviews and "Firaxis & Infogrames love the players" adverts.
          The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!

          Comment


          • #6
            ADG,
            Yes, the governors learn, but not instantly. They have to see a trend, and it may vary from city to city. It does work, though (with time).

            Comment


            • #7
              Originally posted by ADG


              I have, but that kinda spoils the game I think, but if they don't have fixed this problem in the patch I think I have to use that otherwise I will end up nuts
              Queueing items spoils the game? Huh?

              -Yook

              Comment


              • #8
                I wish I could turn the Governor's "learning" off... because it doesn't learn correctly. Example, I have some cities which can produce Infantry in 3 turns & Cavalry in 2 turns... other cities produce both Infantry & Cavalry in 2 turns. So I set the right cities to produce Infantry in 2 turns & the others Cavalry... only to find out later the Governors mix these up & change these around. If it just left the unit I was building before...

                Some people must have a lot of patience & tolerance to still be using governors... especially with all their other flaws. But at least we're not forced to use governors... poor AI.

                Comment


                • #9
                  Originally posted by Yook
                  Queueing items spoils the game? Huh?

                  -Yook
                  Yes, it makes me think that I'm playing some ctp game again instead of being a ruler of the world.
                  This space is empty... or is it?

                  Comment


                  • #10
                    Originally posted by yin26
                    Hey, the promised several other things as well. Still believe in them?
                    [...Mr. Miyagi voice...]

                    All yin and no yang make for very dull boy.
                    "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

                    Comment

                    Working...
                    X