A number of us in the Civilization community are extremely concerned about the implications of the German translation dispute. In your press releases regarding the dispute, you imply that any modifications to the game, with intent to distribute those modifications on the internet, violate copyright laws, and that Infogrames will issue similar cease and decist orders for scenario makers, mod-makers, and others unless they obtain express permission from Firaxis. Due to the apparently inadequate response time that helped precipitate the German translation problem, many of us are concerned that we are going to have to check all of our modifications by you, and then wait for an email for approval.
It would be a great help to be more precise about what Infogrames expects us to do in this regard. It would be better for everyone to avoid lawsuits, and the best way to do this would be to be explicit in three things. One: you should explicitly define which areas of modification are subject to your copyright rules. Two: you should explicitly outline what steps need to be taken to obtain permission for copywritten material modifications and their distributions. Three: you should explain the reprecussions for breaking of these rules. It is only fair to outline these issues clearly to the fans.
You should also know that, despite your intentions, you may harm the Civilization community if you are heavy-handed about this. Those of us fans who are dedicated enough to the game and only seek to enrich the community's gaming experience should not be treated poorly. We are your most loyal customers, and it would be a shame to create an environment hostile to creativity.
Signed, Members of the Civilization Community:
Andrew Hoekzema
hoekzema@gwu.edu
It would be a great help to be more precise about what Infogrames expects us to do in this regard. It would be better for everyone to avoid lawsuits, and the best way to do this would be to be explicit in three things. One: you should explicitly define which areas of modification are subject to your copyright rules. Two: you should explicitly outline what steps need to be taken to obtain permission for copywritten material modifications and their distributions. Three: you should explain the reprecussions for breaking of these rules. It is only fair to outline these issues clearly to the fans.
You should also know that, despite your intentions, you may harm the Civilization community if you are heavy-handed about this. Those of us fans who are dedicated enough to the game and only seek to enrich the community's gaming experience should not be treated poorly. We are your most loyal customers, and it would be a shame to create an environment hostile to creativity.
Signed, Members of the Civilization Community:
Andrew Hoekzema
hoekzema@gwu.edu
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