Originally posted by Akka le Vil
In fact, the AI act a LOT better than before, but I think that half of the challenge it represents comes from the limitations they put to the human to ensure that whatever the way you play, you would end in a certain bracket of possibilities. Just look at that :
- science, except if you put 0 %, is ALWAYS 4 to 32 turns, and if a tech has already been discovered by another civ, it costs less to research : it's a sure way that the AI will not be TOO far away in tech regardless of your playing style.
In fact, the AI act a LOT better than before, but I think that half of the challenge it represents comes from the limitations they put to the human to ensure that whatever the way you play, you would end in a certain bracket of possibilities. Just look at that :
- science, except if you put 0 %, is ALWAYS 4 to 32 turns, and if a tech has already been discovered by another civ, it costs less to research : it's a sure way that the AI will not be TOO far away in tech regardless of your playing style.
- corruption will nullify the advantage of expanding far and fast, ensuring that regardless of the quality of your gaming, you end with roughly the same quantity of "useful" cities.
- combat system will reduce the advantage of your tech lead..
All these facts look to me as some kind of limitations put on each player to be sure that whatever they do, they all end into a limited bracket of possibilities, so that the AI won't be distanced by too much. It has its advantage (more challenging, less incongruous 1500 years gap in technology between too neighbour civ, work for the human player too if he's in late), but as a whole it feel somehow cheesy, some kind of trick to slow down the best player and boost up the mediocre one that get distanced. Again something that should be optionnal (or at least moddable), to allow to people that want it a more challenging game, and people that want it a game that rewards their game abilities to the fullest.
the whole story with civ3 is like an old serbian legend of dark domain (vilayet in turkish). an army walked into a domain of complete darkness...they felt something under their feet....something like gravel. a deep voice told them...those who take it will be very sorry, those who do not take it will be sorry too. well some of them put some of that stuff in their pockets. once they were out they found out those were gems. those that did put it in were sorry they did not put more, those that did not put them in their pockets...well....
kinda like with civ. we wanted a lot of things. but once they are in, people start whining. everyone had his/her own idea on what it should have been like. and yes, civ2 had les whiners simply because we did not have internet so availiable to vent our frustrations....
IMHO, the only things that need to get fixed are fighters, penalty for another continent city (tweak down) and possibility to group workers in stacks.
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