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  • #16
    Originally posted by Akka le Vil
    In fact, the AI act a LOT better than before, but I think that half of the challenge it represents comes from the limitations they put to the human to ensure that whatever the way you play, you would end in a certain bracket of possibilities. Just look at that :
    - science, except if you put 0 %, is ALWAYS 4 to 32 turns, and if a tech has already been discovered by another civ, it costs less to research : it's a sure way that the AI will not be TOO far away in tech regardless of your playing style.
    very realistic. the spread of knowledge is quicker once someone posesses it. usually people whine about the lack of realism. this is kinda new.


    - corruption will nullify the advantage of expanding far and fast, ensuring that regardless of the quality of your gaming, you end with roughly the same quantity of "useful" cities.
    which is good, unless you were a fan of ICS. I found ICS extremely boring and could not force myself to crank more settlers past the 15th city. civ3 enables you to win with a 10 city empire, the level that the most gamers find very satisfying.


    - combat system will reduce the advantage of your tech lead..
    or AI's tech lead, thus levelling the playing field a bit. no more anihillations of empires in one to max two turns. i must admit it was a rush when i first employed bomber-para tactics but it quickly became very tedious.....this time, when i go to war, i know it is going to hurt

    All these facts look to me as some kind of limitations put on each player to be sure that whatever they do, they all end into a limited bracket of possibilities, so that the AI won't be distanced by too much. It has its advantage (more challenging, less incongruous 1500 years gap in technology between too neighbour civ, work for the human player too if he's in late), but as a whole it feel somehow cheesy, some kind of trick to slow down the best player and boost up the mediocre one that get distanced. Again something that should be optionnal (or at least moddable), to allow to people that want it a more challenging game, and people that want it a game that rewards their game abilities to the fullest.
    well, the whole concept of computer games is cheesy and supposed to be fun. i mean, we are moving little people on the screens. our pyramids give free granaries. magelan's voyage gives extra move, etc. etc.

    the whole story with civ3 is like an old serbian legend of dark domain (vilayet in turkish). an army walked into a domain of complete darkness...they felt something under their feet....something like gravel. a deep voice told them...those who take it will be very sorry, those who do not take it will be sorry too. well some of them put some of that stuff in their pockets. once they were out they found out those were gems. those that did put it in were sorry they did not put more, those that did not put them in their pockets...well....
    kinda like with civ. we wanted a lot of things. but once they are in, people start whining. everyone had his/her own idea on what it should have been like. and yes, civ2 had les whiners simply because we did not have internet so availiable to vent our frustrations....
    IMHO, the only things that need to get fixed are fighters, penalty for another continent city (tweak down) and possibility to group workers in stacks.

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    • #17
      Parts of the game would have to be changed for multiplayer, but it could probably be implemented. Some things would just have to be modified for multiplayer balance.

      And you can have plenty of wars in this game. Sometimes it almost feels like a wargame to me. The sim city part is there a little, but jesus... If you can't find a good war in this game you must be blind.

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      • #18
        LOL. Expansion not possible? War is too hard? Tech is too difficult? I'm sorry if this is going to hurt your pride, but these things are probably just your weak gameplay speaking.

        I have encountered no difficulty keeping up in research, and techs are typically below 10 turns. My enemies are on par, or some techs behind me. I don't trade like a monkey on crack either.

        War: my latest campaign laid 14 Russian metropoli in ruins and halved their effective strength. Perhaps you want to keep too many cities if war troubles you. I took just 2, the rest I razed to the ground.

        Expansion: I currently have over 20 big cities, without any major problems with corruption or reversion.

        So I don't think the game disqualifies MP beforehand.

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        • #19
          Originally posted by LaRusso very realistic. the spread of knowledge is quicker once someone posesses it. usually people whine about the lack of realism. this is kinda new.
          That's perhaps why I wrote "less incongruous 1500 years gap in technology between too neighbour civ" in the advantages of this particularity ?

          which is good, unless you were a fan of ICS. I found ICS extremely boring and could not force myself to crank more settlers past the 15th city. civ3 enables you to win with a 10 city empire, the level that the most gamers find very satisfying.

          or AI's tech lead, thus levelling the playing field a bit. no more anihillations of empires in one to max two turns. i must admit it was a rush when i first employed bomber-para tactics but it quickly became very tedious.....this time, when i go to war, i know it is going to hurt

          well, the whole concept of computer games is cheesy and supposed to be fun. i mean, we are moving little people on the screens. our pyramids give free granaries. magelan's voyage gives extra move, etc. etc.

          the whole story with civ3 is like an old serbian legend of dark domain (vilayet in turkish). an army walked into a domain of complete darkness...they felt something under their feet....something like gravel. a deep voice told them...those who take it will be very sorry, those who do not take it will be sorry too. well some of them put some of that stuff in their pockets. once they were out they found out those were gems. those that did put it in were sorry they did not put more, those that did not put them in their pockets...well....
          kinda like with civ. we wanted a lot of things. but once they are in, people start whining. everyone had his/her own idea on what it should have been like. and yes, civ2 had les whiners simply because we did not have internet so availiable to vent our frustrations....
          IMHO, the only things that need to get fixed are fighters, penalty for another continent city (tweak down) and possibility to group workers in stacks.
          Perhaps you did not noticed, but I was talking about how Firaxis implanted artificial restriction to be sure that regardless your playstyle, you will always stay in a restricted bracket. Basically, they put barriers to science and city development to disallow the leading civ to take too much advantage over the others, and found ways to boost the weaker to allow it to be able to catch up.

          Now you can like it or dislike it, but that's part of things I would like to be selectable or at least moddable. That's all what I was talking about.
          Science without conscience is the doom of the soul.

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          • #20
            You newbies are just missing the point. How many of you have ever played multiplayer civ2 before even once?? Until you do I don't think you're really qualified to comment on the subject, you just sound stupid. I'd like to pick out some quality comments that made me laugh particularly:

            'there are huge stretches of time (the entire industrial age, for example) when there is nothing to build but units.'

            Lots of time for war in the industrial era ey? With 32 turn techs how long exactly do you intend to play for? Do you know how few multiplayer games are even continued once, how hard it is to organise a game with more than a couple people, how long each turn takes? This is not single play.

            'I rather enjoy blissful periods of prosperity.'

            All well and good but VERY boring in MP, especially considering the increased amount of time for turns.

            'Yes, they need to do something about rampant corruption but since all other players labor under the same constraints it is equal. '

            Yes, and it makes it hell to take over an opponent - if the cities aren't producing anything at all that in itself is a significant disincentive to go to war in MP. Who would want to weaken themselves taking out an opponent (unless it's a duel) when they could just be sitting there building more cities, improvements, and wonders.

            'LOL. Expansion not possible? War is too hard? Tech is too difficult? I'm sorry if this is going to hurt your pride, but these things are probably just your weak gameplay speaking.'

            He's speaking from a multiplayer's viewpoint. Obviously you are not, expansion, war, and tech research speed are all vital to MP play. Slowing them down slows the game down.

            And now for the best, most accurate line I've heard on here since this game came out:

            'the artificial limits (if that's really what's going on, but who can possible say with all the great info we get?) simply punish a good player and reward mediocrity.'

            I didn't realise it until now, but this is obviously what they are trying to do, merely to make it more difficult for players to beat the AI. They're bringing you all down to the same level. Looks like MP is going to be great fun, a guy who's played the game for a week should easily be able to defeat the best, as there has been, it seems, so much strategy taken out of the game. Firaxis, this MP update best be REALLY good, otherwise you might as well not bother.

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            • #21
              Originally posted by Grim Legacy
              LOL. Expansion not possible? War is too hard? Tech is too difficult? I'm sorry if this is going to hurt your pride, but these things are probably just your weak gameplay speaking.

              I have encountered no difficulty keeping up in research, and techs are typically below 10 turns. My enemies are on par, or some techs behind me. I don't trade like a monkey on crack either.

              War: my latest campaign laid 14 Russian metropoli in ruins and halved their effective strength. Perhaps you want to keep too many cities if war troubles you. I took just 2, the rest I razed to the ground.

              Expansion: I currently have over 20 big cities, without any major problems with corruption or reversion.
              Wow, you're just so great. I'm amazed. I'm in love. You're my god.

              Well, and then so what ? You are kicking the AI butt. That's truly incredible. But what's the point except than bragging ?

              If I still can read, the first poster just said : "It's not that the game has become harder, it's not that I'm annoyed that my strategies from civ2 won't work for civ3, and it's certainly not that I find the game too difficult. The simple fact is that there are less options available than there were before."

              I did not see anyone talking about the tech being difficult nor the game being too hard. I just saw people talking about how the system refrain good play and boost weak one.
              Science without conscience is the doom of the soul.

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              • #22
                DrFell, you assume that multiplayer games are only direct connect games -- IP or LAN. Your arguments don't hold up when considering PBEM.

                And, just maybe, they'll implement something new for MP, like this: http://apolyton.net/forums/Forum28/HTML/000343.html#5

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                • #23
                  Originally posted by DrFell
                  'LOL. Expansion not possible? War is too hard? Tech is too difficult? I'm sorry if this is going to hurt your pride, but these things are probably just your weak gameplay speaking.'

                  He's speaking from a multiplayer's viewpoint. Obviously you are not, expansion, war, and tech research speed are all vital to MP play. Slowing them down slows the game down.
                  Hm ok but I don't see why you then don't just choose to play on Chieftain on MP. Then the 'slowing down' surely is bearable?

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                  • #24
                    Originally posted by Akka le Vil

                    Wow, you're just so great. I'm amazed. I'm in love. You're my god.
                    That's ok, my little Chieftain, I can have that effect on people, I know.

                    Well, and then so what ? You are kicking the AI butt. That's truly incredible. But what's the point except than bragging ?
                    I meant to illustrate that I thought the game does not really bog the mentioned aspects so much down as to make it unplayable. I realize it must have looked like bragging, but I didn't mean to -rather I wanted to illustrate that the limits aren't *sooo* tough, even for a few-weeks player on relatively challenging settings (Emperor, large).

                    If I still can read, the first poster just said : "It's not that the game has become harder, it's not that I'm annoyed that my strategies from civ2 won't work for civ3, and it's certainly not that I find the game too difficult. The simple fact is that there are less options available than there were before."

                    I did not see anyone talking about the tech being difficult nor the game being too hard. I just saw people talking about how the system refrain good play and boost weak one.
                    Well I obviously did. Maybe I interpreted the post wrongly. I'm too busy to look it up now. So if I misread this, please excuse my meager contribution.

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                    • #25
                      I played a game today where Republic was going to be 32 turns no matter if I turned my tax rate up to 90% or if I turned my science rate up to 90%.
                      This most often occurs because you do not have enough commerce.

                      32 turns to get 1 tech!!!
                      I really hope this doesn't come off as arrogant, and I'm apologizing in advance if it does, but I can't help but feel that you are doing something wrong. As LaRusso pointed out above, taking 32 turns to discover a tech should only be occuring in the first few turns of the game. Yes, there are exceptions. For example, sometimes I'm in a heated war and need the cash. Are you building roads where your city workers are? Are you frequently monitering your science rate? I'm not trying to be a wise guy. These are questions/points, in the spirit of genuine friendliness, that I'm bringing up here.

                      Well, the first issue is one of having an apparently enforced limitation on the rate of reasearch. Thus, there is no advantage past a certain point to having massive research ability.
                      This is the second time I've seen you make this "accusation", for lack of better words. You offer no proof nor any quotes from Firaxis that would suggest otherwise but, instead, resort to "an apparent" observation.

                      Does Firaxis really need to come out with a statement saying that there is no "enforeced limitation" implemented in the game? It may or may not be true, but how are you coming to this conclusion??? I've seen, all too often, how an aggressive research effort DOES pay off, and in many different stages of the game.

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                      • #26
                        Chronus, how can a 4/32 turn cap be anything but a forced limitation ?

                        Firaxis can make all the statements they want but it won't change the facts.

                        For the record then I think the cap is a good idea but as with so many other things in Civ3 they should have made a f****** checkbox letting the players decide whether they want it or not on their own.



                        /dev

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                        • #27
                          well, they could not envisage all the things you will whine about

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                          • #28
                            Or maybe they counted on everyone being an ignorant consumer like you and decided to publish a half finished product ?

                            /dev

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                            • #29
                              well i fail to see what kind of precognition i had to have to see that the game is 'broken'

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                              • #30
                                I'm not entirely sure I agree with the statement that the game system rewards mediocre game play and penalizes superior game play. I think that depends on how you define superior game play.

                                The combat system does in fact favor winning by attrition. You might say this rewards the mediocre - since it's possible to defend yourself against a technologically superior opponent, if you build lots of units and the opponent is greedy. OTOH, you can say that it rewards planning - all wars won by attrition are, in the final analysis, logistical wars, and the planning and long-scale thinking required to win a logistical war is more difficult than that required to "finesse" a victory with a howitzer or two and the enemy's own rail system. [Or maybe it doesn't. The point is that you can argue it either way.]

                                I pretty much COMPLETELY agree with the statement that CivIII's MP utility will be pretty limited. The resource system pretty much tanks MP, except for on specifically designed "all islands are equal" maps. In single player, I can chuckle to myself when Bismarck gets all the coal, and appreciate the challenge. MP is about bragging rights, though, and no one is going to accept getting beaten by a human opponent on the basis of random statistical chance - whether that's historically accurate, or not. Picture the bithcing you will see about THAT. If you'll notice, the people most angry about the lack of inclusion of MP in the game's first iteration also tend to look the most askance at the resource system. AND THEY SHOULD, from their perspective - it's the logical reaction.

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