First, let me state my credentials.
I played Civ when it first came out. I bought my first PC solely so I could play it (previously I had to borrow a work laptop!) It's the only game ever to keep me up all night.
Then Civ2 came out, I loved it so much I wrote a pretty popular faq for it.
And when I heard Civ3 was on it's way the drooling began.
But what a disappointment. Same units. Same wonders. Hmm.
Let's see, so what's new. National borders ? Nope those came in AC. The new diplomacy ? Nope, again, they came in AC.
So what does that leave ?
= Strategic resources
= National special units
One a disaster and the other not really worth the effort and difficult to justify.
So, the disaster first then. Strategic resources, sounds kind of cool doesn't it. After all, access to oil was a big deal in WW2. Great, it reproduces that. Well yes, it kind of works for the later resources - but Iron ? IRON ?!? Give me a break, one of the most common elements in the world. Yeah right. Even the Aztecs, once they knew about the stuff quickly found their own deposits.
So for an historical point of view, it can't be justified. How about from a gameplay point of view - perhaps it makes it more fun. Err no. What fun is it, to be on a continent with one other civilisation and the only iron deposit is in their half. So you don't have access to swordsmen - but you have to beat them in a war of conquest in order to even the odds. Yeah right, you might as well quit now and restart. The idea of early "strategic resources" was very badly thought through.
Ok so that's the disaster out of the way. What about the waste of time - national special units. Again lets see if we can historically justify them. Is there really something about the Greeks that makes them inherently develop Hoplites ? Is there something in the English genes that leads them to develop superior wooden warships, or in the Americans that mean only they can develop the F-15. Of course there isn't, in each case it's a product of the society, world position and technology of those people/nations at that time. And those are precisely the things that we are going to vary by playing the game. Maybe my English nation won't start on an Island (very likely in a random map) so why is my penchant any greater than anyone elses to be great sailors ? So from an historical perspective there's little justification. Then perhaps it makes the game more fun ? Well no, frankly these special units are of such limited use that they might as well not be there.
Anyway, rant over.. Just wish it had taken me less than 10 days to realise that Civ3 is just "ordinary", otherwise it would have been taken back to EB.
I played Civ when it first came out. I bought my first PC solely so I could play it (previously I had to borrow a work laptop!) It's the only game ever to keep me up all night.
Then Civ2 came out, I loved it so much I wrote a pretty popular faq for it.
And when I heard Civ3 was on it's way the drooling began.
But what a disappointment. Same units. Same wonders. Hmm.
Let's see, so what's new. National borders ? Nope those came in AC. The new diplomacy ? Nope, again, they came in AC.
So what does that leave ?
= Strategic resources
= National special units
One a disaster and the other not really worth the effort and difficult to justify.
So, the disaster first then. Strategic resources, sounds kind of cool doesn't it. After all, access to oil was a big deal in WW2. Great, it reproduces that. Well yes, it kind of works for the later resources - but Iron ? IRON ?!? Give me a break, one of the most common elements in the world. Yeah right. Even the Aztecs, once they knew about the stuff quickly found their own deposits.
So for an historical point of view, it can't be justified. How about from a gameplay point of view - perhaps it makes it more fun. Err no. What fun is it, to be on a continent with one other civilisation and the only iron deposit is in their half. So you don't have access to swordsmen - but you have to beat them in a war of conquest in order to even the odds. Yeah right, you might as well quit now and restart. The idea of early "strategic resources" was very badly thought through.
Ok so that's the disaster out of the way. What about the waste of time - national special units. Again lets see if we can historically justify them. Is there really something about the Greeks that makes them inherently develop Hoplites ? Is there something in the English genes that leads them to develop superior wooden warships, or in the Americans that mean only they can develop the F-15. Of course there isn't, in each case it's a product of the society, world position and technology of those people/nations at that time. And those are precisely the things that we are going to vary by playing the game. Maybe my English nation won't start on an Island (very likely in a random map) so why is my penchant any greater than anyone elses to be great sailors ? So from an historical perspective there's little justification. Then perhaps it makes the game more fun ? Well no, frankly these special units are of such limited use that they might as well not be there.
Anyway, rant over.
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