I'm among those few people who seem to actually enjoy the game and support the corruption levels and combat and everything. But I'm kind of a realist and enjoy playing on huge maps with 16 civs. Then conquest is not an option and the playing style is a lot different than on smaller maps. The waiting time between turn is the only real problem
But I never finish a game... The reason is that either
1- You lag so far behind that you are never able to catch up again and are bullied till you die or there's no point playing anymore, or
2- You become dominant early or in the middle of the game and there's not much more fun in playing since you won't be challenged anyway...
It's really too bad that there's no way the "tide can turn" in the game like it did in history. The Middle Eastern societies were dominant in the Western Hemisphere during the Middle Ages socio-economically speaking, but were overtaken and later dominated by the European powers. This would seldom happen in Civ unless all the civs gang up on you, something you should be able to prevent if you're already dominant.
Yes, resources do appear in areas outside your control, but being dominant there's usually no problem in grabbing that territory, usually before the civilization in that area even researches the prerequisite for even seeing the resource.
I saw another thread on random events and really support this. At least some events which actually make a difference in how the "world evolves". Something you can't always control or prevent. That would make it all a little more challenging, but obviously hated by control freaks
Oh well, something for Civ4 I guess, but it would be great fun...!
But I never finish a game... The reason is that either
1- You lag so far behind that you are never able to catch up again and are bullied till you die or there's no point playing anymore, or
2- You become dominant early or in the middle of the game and there's not much more fun in playing since you won't be challenged anyway...
It's really too bad that there's no way the "tide can turn" in the game like it did in history. The Middle Eastern societies were dominant in the Western Hemisphere during the Middle Ages socio-economically speaking, but were overtaken and later dominated by the European powers. This would seldom happen in Civ unless all the civs gang up on you, something you should be able to prevent if you're already dominant.
Yes, resources do appear in areas outside your control, but being dominant there's usually no problem in grabbing that territory, usually before the civilization in that area even researches the prerequisite for even seeing the resource.
I saw another thread on random events and really support this. At least some events which actually make a difference in how the "world evolves". Something you can't always control or prevent. That would make it all a little more challenging, but obviously hated by control freaks
Oh well, something for Civ4 I guess, but it would be great fun...!
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