Those pesky foreign workers- why can't I just kill 'em?
I know that bombardment does not kill yet -hopefully in the patch- but maybe not in the patch will be the ability to kill workers outright (and not do the whole, capture, disband bit). Lets say i want to invade the ares of an industrious enemy. I would begin by bombing infrastructure. But my industrious enemy, if they have workers in the area, can usually, as a democracy, rebuild roads and railroads in 1 turn(1 worker the road, another the rail). I just want the ability to have the chance that my horde of bombers and endless arty might (just might) kill these guys (is that so unreal?). Also, I say, when we capture a foreign workers (much like a city) we should have the chance (much like a city) to keep 'em or kill 'em (heck, this could be the message itself: Sire, we have captured workers! do you whish to a:keep 'em or b:kill 'em). This would speed up military campaigns or just allow for better quick raids to detroy workers.
One last thing: The team at fixaris tried to make civ3 a more peaceful, 'civilized' game, get us away from war ad so forth and focus on trade and development- so they institute culture and resources and improve the diplomacy and give us new ways of winning. At the same time, after nationalism, every war becomes a WW and any time you try to conquer somebody in the modern age it becomes your own little 'war of annahilation' ala Eastern Front. Heck, if you only kill 50% of the civ's original pop. points (by comparison the lands withint the 1939 borders of Poland lost between 25-35% tops [including Holocaust victims]) then you can call yourself a saint. Most players, to avoid corruption, simply commit genocide. How 'civilized' indeed.
I know that bombardment does not kill yet -hopefully in the patch- but maybe not in the patch will be the ability to kill workers outright (and not do the whole, capture, disband bit). Lets say i want to invade the ares of an industrious enemy. I would begin by bombing infrastructure. But my industrious enemy, if they have workers in the area, can usually, as a democracy, rebuild roads and railroads in 1 turn(1 worker the road, another the rail). I just want the ability to have the chance that my horde of bombers and endless arty might (just might) kill these guys (is that so unreal?). Also, I say, when we capture a foreign workers (much like a city) we should have the chance (much like a city) to keep 'em or kill 'em (heck, this could be the message itself: Sire, we have captured workers! do you whish to a:keep 'em or b:kill 'em). This would speed up military campaigns or just allow for better quick raids to detroy workers.
One last thing: The team at fixaris tried to make civ3 a more peaceful, 'civilized' game, get us away from war ad so forth and focus on trade and development- so they institute culture and resources and improve the diplomacy and give us new ways of winning. At the same time, after nationalism, every war becomes a WW and any time you try to conquer somebody in the modern age it becomes your own little 'war of annahilation' ala Eastern Front. Heck, if you only kill 50% of the civ's original pop. points (by comparison the lands withint the 1939 borders of Poland lost between 25-35% tops [including Holocaust victims]) then you can call yourself a saint. Most players, to avoid corruption, simply commit genocide. How 'civilized' indeed.
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