Hey everyone
I'll jump right in to my idea by saying that i don't think captured enemy workers (and settlers for that matter) should be called 'workers' anymore ... they should be called Slaves and if you take them then you need to use them guarded by a military unit of there is a chance (say, 1 in 10 or so) that they will disappear and return to their original owner's control (back to that civ's capitol).
Adding slaves to your city should not increase the city size (i don't think slaves were too much of a burnden on daily life, although riots did arise) but that they should turn in to a small icon under luxury resources and makes people happy. AFter all, weren't slaves making life better for people in cities that had large numbers of them? Be they workers or entertainers or whatever, people liked having slaves.
Capturing enemy workers and making them into your own happy workers is, in my opinion, very ignorant. There is no way another country will swoop down, pick me up and make me work for them without a say ... its just not going to happen!
As the game progresses and more 'intellectual' advances are found, maybe the happiness effects can be turned down or limited - say, at first you can have up to 3 slaves working in a city creating happiness, but after some advances it is decreased to 2 and so on until it just doesn't matter anymore ... just a thought. Heck, maybe you can bring in a new advance - some new idea about modern thought and the emancipation of slaves ... maybe
Well, thats just my opinion. Anybody got a say on my Slave idea?
Let me know!
Either wayl, Good Gaming everyone
Cheers!
~Alex
Lets get real ... captured workers are SLAVES and i think the Civ team should read this and take it in to consideration ...
I'll jump right in to my idea by saying that i don't think captured enemy workers (and settlers for that matter) should be called 'workers' anymore ... they should be called Slaves and if you take them then you need to use them guarded by a military unit of there is a chance (say, 1 in 10 or so) that they will disappear and return to their original owner's control (back to that civ's capitol).
Adding slaves to your city should not increase the city size (i don't think slaves were too much of a burnden on daily life, although riots did arise) but that they should turn in to a small icon under luxury resources and makes people happy. AFter all, weren't slaves making life better for people in cities that had large numbers of them? Be they workers or entertainers or whatever, people liked having slaves.
Capturing enemy workers and making them into your own happy workers is, in my opinion, very ignorant. There is no way another country will swoop down, pick me up and make me work for them without a say ... its just not going to happen!
As the game progresses and more 'intellectual' advances are found, maybe the happiness effects can be turned down or limited - say, at first you can have up to 3 slaves working in a city creating happiness, but after some advances it is decreased to 2 and so on until it just doesn't matter anymore ... just a thought. Heck, maybe you can bring in a new advance - some new idea about modern thought and the emancipation of slaves ... maybe
Well, thats just my opinion. Anybody got a say on my Slave idea?
Let me know!
Either wayl, Good Gaming everyone
Cheers!
~Alex
Lets get real ... captured workers are SLAVES and i think the Civ team should read this and take it in to consideration ...
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