One of the most hotly debated topics that crossed this forum was the call for more "realistic" and "historicly acurate" gameplay.
I am afraid you may have gotten what you asked for at the sacrafice of some of the things that may have been very unrealistic but fun.
I saw the argument about how "unrealistic" it was to be able to flatten a mountain into farm land. Well as unrealistic as that may have been it gave the player the option to make better use of his land. But realism won the battle and that option is gone.
I saw the argument that resources in Civ II were meaningless to trade and gameplay, they were just bonuses to the city they resided in. Well gues what you got that too. Now they are vital to the things you build. Because they are vital you got collonies to help you gather resources from areas that you can't build cities in because they are all desert or mountains that you can't teraform anymore.
And now you argue that collonies don't grow into cities. How many threads on how to make collonies useful are we going to see? How long before you realise they are just there to help you get the resources you demanded play a more important role in the game?
I saw the posts about how rediculous it was that you could build a small mass of tanks and take over the world in Civ II. That your population should object to long bloody wars, how many examples from our history did you point out?
So now you have war weariness.
How many threads on fundamentalism isn't a real government did you start?
well its gone.
How many times did you say that huge globe spanning empires would be very hard to control and riddled with corruption?
well you got that too.
I would like to thank firaxis for giving us what we said we wanted. For listening to us and delivering a product that was right on the money..
Now that we released Civ III (an experiment in community tampering) can we make Civ IV a fun game.
I am afraid you may have gotten what you asked for at the sacrafice of some of the things that may have been very unrealistic but fun.
I saw the argument about how "unrealistic" it was to be able to flatten a mountain into farm land. Well as unrealistic as that may have been it gave the player the option to make better use of his land. But realism won the battle and that option is gone.
I saw the argument that resources in Civ II were meaningless to trade and gameplay, they were just bonuses to the city they resided in. Well gues what you got that too. Now they are vital to the things you build. Because they are vital you got collonies to help you gather resources from areas that you can't build cities in because they are all desert or mountains that you can't teraform anymore.
And now you argue that collonies don't grow into cities. How many threads on how to make collonies useful are we going to see? How long before you realise they are just there to help you get the resources you demanded play a more important role in the game?
I saw the posts about how rediculous it was that you could build a small mass of tanks and take over the world in Civ II. That your population should object to long bloody wars, how many examples from our history did you point out?
So now you have war weariness.
How many threads on fundamentalism isn't a real government did you start?
well its gone.
How many times did you say that huge globe spanning empires would be very hard to control and riddled with corruption?
well you got that too.
I would like to thank firaxis for giving us what we said we wanted. For listening to us and delivering a product that was right on the money..
Now that we released Civ III (an experiment in community tampering) can we make Civ IV a fun game.
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