With each version of the game, the AI has been tweaked, but only to better be able to take advantage of the game system. In all but the lowest levels of Civ III for instance, the AI always follows the formulaic starting strategy of a madcap churning out of as many settlers as possible, because this is how players won in Civ2 at Emperor/Deity level.
Therefore, the choice as to whether to do it is removed from the player - the AI knows what it must do to beat the system, and does it every time, and if you as a player don't, you will be crushed.
Where this is leading is a tighter and tighter straitjacket on the actions a player can actually take; it's a game of "crack the system" followed by another edition where the AI takes on board the cracking techniques for itself...
Is this what we want from Civ? It seems to me the uber-nerds who sit for hours and hours trying out variations until they beat the game engine are leading the game's development at the expense of people who just want the challenge of pretending to be the emperor of so-and-so and would like the AI to behave more like a person than a chess computer.
Discuss...
Therefore, the choice as to whether to do it is removed from the player - the AI knows what it must do to beat the system, and does it every time, and if you as a player don't, you will be crushed.
Where this is leading is a tighter and tighter straitjacket on the actions a player can actually take; it's a game of "crack the system" followed by another edition where the AI takes on board the cracking techniques for itself...
Is this what we want from Civ? It seems to me the uber-nerds who sit for hours and hours trying out variations until they beat the game engine are leading the game's development at the expense of people who just want the challenge of pretending to be the emperor of so-and-so and would like the AI to behave more like a person than a chess computer.
Discuss...
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