Re: Re: Re: Re: Re: Re: Re: The main reason to change combat
Fire power is linked to hit points, but hit points are not linked to fire power.
Again, and again, and again the examples given are with highly unlikely extremes. Are you honestly going to use a unit with 10FP against other untis with 10 hit points? If you were to do that why not just pick a number between 1 and 10 and the closest one wins? Rather than aplly any amount of strategy you would have effectively reduced that game to a game of chance.
Take a typical Civ2 unit and remove fire power by proportion to attack and you get nearly exactly the same results.
Originally posted by Excelsior
But hit points are linked to firepower.
Assuming equal hitpoints of 10, a unit of 10 attack and 1 firepower vs. a unit of 1 defense and 10 firepower will lose 61% of the time. This is because it essentially has only one hitpoint! It has a 10/11 chance of inflicting 10% damage each round, but each round, there is a 1/11 chance that it will be totally destroyed.
But hit points are linked to firepower.
Assuming equal hitpoints of 10, a unit of 10 attack and 1 firepower vs. a unit of 1 defense and 10 firepower will lose 61% of the time. This is because it essentially has only one hitpoint! It has a 10/11 chance of inflicting 10% damage each round, but each round, there is a 1/11 chance that it will be totally destroyed.
Again, and again, and again the examples given are with highly unlikely extremes. Are you honestly going to use a unit with 10FP against other untis with 10 hit points? If you were to do that why not just pick a number between 1 and 10 and the closest one wins? Rather than aplly any amount of strategy you would have effectively reduced that game to a game of chance.
Take a typical Civ2 unit and remove fire power by proportion to attack and you get nearly exactly the same results.
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