I was thinking about how annoying pollution is to deal with in the later game, when each city produces a pollution square every 2 or 3 turns and the messages flash by so fast you can't find it all. Then you have to take all your workers off their jobs to sort it out and by the time you put them back on their original jobs, there is another batch of nice little orange blobs appearing everywhere
How about to reduce micromanagement for pollution almost completely, why not simply remove the city radius aspect of pollution from the game? Then there will no longer be annoying and particularly unrealistic pollution tiles appearing everywhere, but you will still need to manage pollution to prevent global warming from killing your rich productive tiles.
Good or bad idea?
How about to reduce micromanagement for pollution almost completely, why not simply remove the city radius aspect of pollution from the game? Then there will no longer be annoying and particularly unrealistic pollution tiles appearing everywhere, but you will still need to manage pollution to prevent global warming from killing your rich productive tiles.
Good or bad idea?
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