Ok i have an interesting dilema... I have played several games to the end and have only improved in my tech development strategy and expansion rate. I go for republic as fast as possible with libraries being the top priority right behind temples in the build queue. Standard orders are defense unit, worker, granary, settler, temple, settler, library, settler... the emphasis is to not allow towns to grow beyond size 5 as size six go critical on chieftain. Towns with good production will be considered wonder builders and therefore will be encouraged to grow to size 12 asap. The rate of military production is dependant on # of opponents and proximity of opponents. Basically lots of units are a bad idea unless you intend to be a warmonger (kiss your gov't goodbye in a few rounds).
My problem, i'm so culturally advanced and usually tech advanced that nobody will attack or provoke me. My military service is near the bottom but each town will have two units minimum. Ridiculous numbers of workers and patrolling military in the work area are a good tactic. Back to the problem.... i rarely see any fighting between anybody. War is almost impossible with gov'ts above monarchy and staying monarchy...YUCK!!
Courthouses will improve corruption losses at a minimum rate regardless of distance and it improves as it gets closer. Having the forbidden palace is a major boost... Build it near your capital and then move your actual palace to a more distant location to maxmize palace influence. By 1000 ad last game i had gone through my town list twice and had not too bad corruption.
The race for town space... play with 15 opponents.
My problem, i'm so culturally advanced and usually tech advanced that nobody will attack or provoke me. My military service is near the bottom but each town will have two units minimum. Ridiculous numbers of workers and patrolling military in the work area are a good tactic. Back to the problem.... i rarely see any fighting between anybody. War is almost impossible with gov'ts above monarchy and staying monarchy...YUCK!!
Courthouses will improve corruption losses at a minimum rate regardless of distance and it improves as it gets closer. Having the forbidden palace is a major boost... Build it near your capital and then move your actual palace to a more distant location to maxmize palace influence. By 1000 ad last game i had gone through my town list twice and had not too bad corruption.
The race for town space... play with 15 opponents.
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