Well here is my opinion on what´s hot and what´s not in Civ3. First of all I have to state that despite (all??) the obvious bugs (Air superiority) I just LOVE this game! Resources are SO cool, and I just am fed up with all those people whining "I just don´t have all the resources, this game sucks" - WELL, go OUT and DO SOMETHING about it (TRADE, WAR, EXPLORE). Comments are welcome, I am just into my third game, if u guys know if any of my "wishes" will be fixes, please let me know!
- Terraforming: Is quite nice the way it is, you can go for basics (woods to grassland) but not change the whole world (as if this would be realistic!) Heard somewhere that this has been done too make pollution more of a threat. Definitely good!
- Nukes: Could be a tad more powerful IMHO. Should kill ALL the Military units in a city and reduce the city to 1 or 2 (not just half its pop).
- Corruption: Big Issue. I like the idea that there is A LOT of corruption in certain HUGE empires and to certain governments. But IMHO it is TOO strong. It is just too sucking to cope with 1-shield-cities and the courthouses are too weak. Even Forbidden City doesn´t do too much in my games because it just helped on "one side" of the empire. Either weaken corruption at all or make it affect the COMMERCE way more then the shields. (Any official statements on this one???)
- Manhattan Project. Should DEFINITELY be a SMALL WONDER. I don´t like the fact that everyone knows to produce nukes once it is built. Should be a major effort for every country to build on its own!
- Air Fight. Pretty cool in general (apart the apparent bugs like precision bombing and broken Air Superiority). I also STRONGLY appreciate the fact that LAND units can´t be completely wiped out by air force (they never were in reality as well!). I STRONLY dislike the fact that u can´t sink ships by airforce (yeah heard about "we did this to force players to build a navy at all") but still don´t like it. Could be solved simply with the following idea (stolen from some post): Just give it a certain chance X that a certain ship Y sinks as lons as it only has one power point left. How about this?
- Tanks vs Warrior Issue... Well, give´s me some headaches... I really don´t like loosing tanks to anything weaker then probably an entrenched riflemen. Units worser then those should REALLY not be able to hurt a tank at all. I know about "We didn´t want those who lost science race to be hopelessly lost" but if u have no Riflemen once the others have tanks u simply DESERVE to be killed.
- Subs. Pretty much useless the way they are. SO powerful units in reality. Definitely HAS to be changed. Make nuclear subs tougher then basic subs. Make subs in general invisible to anything but destroyers and planes (Recon Mission), give them the bombard ability (REALLY powerful, but VISIBLE after they used it).
- Give subs and AEGIS Cruisers and Destroyers the abilitiy to carry Cruise Missiles (maybe 2?), to simulate modern Sea Combat.
- AI´s ICS. Hmmmm, I like the AI´s tendency too expand, makes it a hell of a lot tougher but it is just TOO fond on expanding. It definitely isn´t challenging but simply annoying to have the AI found cities in your "leftovers" (those 2 desert squares where your borders just don´t connect know). There is no benefit for the AI (soon the city will be culturally taken) and u and up with cities in places u just don´t need. ANY STATEMENT ON THIS???
- The HORRENDOUS time it takes for the computer to finish the AI´s moves in midgame with 16 civs on a huge map. I am not quite shure if this can be changed but I just LOVE 16 civs, is there any way to make the ai moves quicker??? (I am not much into programming, so this is just a question, no real complaint)
- AI cheating: As it already has been discussed there is no way to make a decent AI without letting it "cheat". Following Cheats should be ABSOLUTELY prohibited:
1) Better Combat Chances for the AI: IF there are any such TAKE THEM OUT!!! (I have not the impression that there are any, just making sure. All my fights are pretty much fair IF you know the rules and fight by them, This is NOT Civ2 or CTP!)
2) Rushing World Wonders once the player comes close to finishing them. (Either the AI manages to win the race with its already granted AI shield bonus on higher level OR IT LOOSES. Simple.)
3) No free settlers or cities for the AI. Give it a X % shield bonus in it´s cities on some difficutliy levels, but NO other bonus.
- Military Alert: I LOVED this feature about CtP!!! For those of you not knowing, there were 3 states of alert for your forces: Peacetime, Alert, War. The more alert, the more powerpoints your units had and the more support they needed. I would LOVE to have this in Civ3. There was nothing cooler then having the tensions mount with your neighbour and slowly alerting your forces or being completely caught with your pants down (peace time forces) by an war mongering aggresor. This was SO cool. Civ3 features the cool Wartime/Normal Economy trigger though. Bot of them combined would really kick ass! (Your opionion???).
- Multiplayer: Can live without it so far even though I LOVE MP. The AI is pretty tough so far and in the end we WILL have MP (and I AM WILLING to pay for it as long as it offers LAN, HOTSEAT, and certain servers (like CTP did and like Counterstrike)), but if there will be NO MP I will be really pissed :-)
This is all I can think of so far even though I am sure I will be pissed once I klicked the POST button that I forget all of the important thnings :-)
Sorry for my crappy english but it isn´t my native language.
COMMENTS WELCOME AND WISHED FOR!
- Terraforming: Is quite nice the way it is, you can go for basics (woods to grassland) but not change the whole world (as if this would be realistic!) Heard somewhere that this has been done too make pollution more of a threat. Definitely good!
- Nukes: Could be a tad more powerful IMHO. Should kill ALL the Military units in a city and reduce the city to 1 or 2 (not just half its pop).
- Corruption: Big Issue. I like the idea that there is A LOT of corruption in certain HUGE empires and to certain governments. But IMHO it is TOO strong. It is just too sucking to cope with 1-shield-cities and the courthouses are too weak. Even Forbidden City doesn´t do too much in my games because it just helped on "one side" of the empire. Either weaken corruption at all or make it affect the COMMERCE way more then the shields. (Any official statements on this one???)
- Manhattan Project. Should DEFINITELY be a SMALL WONDER. I don´t like the fact that everyone knows to produce nukes once it is built. Should be a major effort for every country to build on its own!
- Air Fight. Pretty cool in general (apart the apparent bugs like precision bombing and broken Air Superiority). I also STRONGLY appreciate the fact that LAND units can´t be completely wiped out by air force (they never were in reality as well!). I STRONLY dislike the fact that u can´t sink ships by airforce (yeah heard about "we did this to force players to build a navy at all") but still don´t like it. Could be solved simply with the following idea (stolen from some post): Just give it a certain chance X that a certain ship Y sinks as lons as it only has one power point left. How about this?
- Tanks vs Warrior Issue... Well, give´s me some headaches... I really don´t like loosing tanks to anything weaker then probably an entrenched riflemen. Units worser then those should REALLY not be able to hurt a tank at all. I know about "We didn´t want those who lost science race to be hopelessly lost" but if u have no Riflemen once the others have tanks u simply DESERVE to be killed.
- Subs. Pretty much useless the way they are. SO powerful units in reality. Definitely HAS to be changed. Make nuclear subs tougher then basic subs. Make subs in general invisible to anything but destroyers and planes (Recon Mission), give them the bombard ability (REALLY powerful, but VISIBLE after they used it).
- Give subs and AEGIS Cruisers and Destroyers the abilitiy to carry Cruise Missiles (maybe 2?), to simulate modern Sea Combat.
- AI´s ICS. Hmmmm, I like the AI´s tendency too expand, makes it a hell of a lot tougher but it is just TOO fond on expanding. It definitely isn´t challenging but simply annoying to have the AI found cities in your "leftovers" (those 2 desert squares where your borders just don´t connect know). There is no benefit for the AI (soon the city will be culturally taken) and u and up with cities in places u just don´t need. ANY STATEMENT ON THIS???
- The HORRENDOUS time it takes for the computer to finish the AI´s moves in midgame with 16 civs on a huge map. I am not quite shure if this can be changed but I just LOVE 16 civs, is there any way to make the ai moves quicker??? (I am not much into programming, so this is just a question, no real complaint)
- AI cheating: As it already has been discussed there is no way to make a decent AI without letting it "cheat". Following Cheats should be ABSOLUTELY prohibited:
1) Better Combat Chances for the AI: IF there are any such TAKE THEM OUT!!! (I have not the impression that there are any, just making sure. All my fights are pretty much fair IF you know the rules and fight by them, This is NOT Civ2 or CTP!)
2) Rushing World Wonders once the player comes close to finishing them. (Either the AI manages to win the race with its already granted AI shield bonus on higher level OR IT LOOSES. Simple.)
3) No free settlers or cities for the AI. Give it a X % shield bonus in it´s cities on some difficutliy levels, but NO other bonus.
- Military Alert: I LOVED this feature about CtP!!! For those of you not knowing, there were 3 states of alert for your forces: Peacetime, Alert, War. The more alert, the more powerpoints your units had and the more support they needed. I would LOVE to have this in Civ3. There was nothing cooler then having the tensions mount with your neighbour and slowly alerting your forces or being completely caught with your pants down (peace time forces) by an war mongering aggresor. This was SO cool. Civ3 features the cool Wartime/Normal Economy trigger though. Bot of them combined would really kick ass! (Your opionion???).
- Multiplayer: Can live without it so far even though I LOVE MP. The AI is pretty tough so far and in the end we WILL have MP (and I AM WILLING to pay for it as long as it offers LAN, HOTSEAT, and certain servers (like CTP did and like Counterstrike)), but if there will be NO MP I will be really pissed :-)
This is all I can think of so far even though I am sure I will be pissed once I klicked the POST button that I forget all of the important thnings :-)
Sorry for my crappy english but it isn´t my native language.
COMMENTS WELCOME AND WISHED FOR!
Comment