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I almost broke my monitor!

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  • I almost broke my monitor!

    And there I was on my second civ 3 game. I had abandoned my first one (on reagant) after the AI played me for a fool in building cities much faster than me..

    If that's how it wants to play it, fine! (I innocently thought).

    So there I was creating settlers like a maniac right there in the middle between 3 civs. Meanwhile, my warriors had scanned almost the whole of the big continent I was on.

    I cut off all the other civs from most resources, created a solid civ with all the cities connected and I outrun the indians for control of a sub continent that was accessible only by a thin land piece.

    The only problem was that between two of my remote cities there was nothing but jungle.

    No problem, I casually thought, I can deal with it later.

    And so I did. After building a worker and put him to work on the jungle in order to clear it up and make a grassland on to which I would build my city and then having him killed by barbarians (that can RECREATE camps... ) I had my settler all made up and ready to go. But go where? there was no grassland, just the jungle.


    So I build another worker, make him walk across the continent to reach the jungle and had him accompanied with a Hoplite.

    And just as I was waiting for the 2 last round for clearing up the jungle (which takes a LOOONG time), an indian settler shows up out of nowhere and casually builts a city next to my worker right there ON THE JUNGLE

    Of course I thought, hey stupid AI the city is going to starve...

    BUT THE JUGNLE WHERE THE CITY WAS BUILT HAD AUTOMATICALLY BEEN TRANSFORMED TO A GRASSLAND

    fooking hell!

  • #2
    it's a new game alright

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    • #3
      Yep. Desert, jungle and mountainous terrain are now good spots to put cities due to the new resource sytem. I like it.
      I don't do drugs anymore 'cause i find i can get the same effect by standing up really fast.

      I live in my own little world, but its ok; they know me here.

      Comment


      • #4
        yeah, I like it too.

        I would have liked even more to know about it before hand...!

        but I am too excited to read the manual (just read the "if you've played the game before" chapter)

        Now I got an indian city cutting my civ in half.

        which means I'll have to build up my military and I have other things to do.

        BTW where's the reputation indicator?


        and what happens if you build a city in a desert or a... mountain????

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        • #5
          So,let me get this straight, if u build a city in the jungle it turns to grassland?but i ve done it before and it doesn 't change.




          ________________________________________
          "Friends, Romans, Countrymen lend me your ears."

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          • #6
            Tha AI (Indians) built a city on a jungle.

            I then right clicked their city and it told me that the terrain was now grassland!

            An AI cheat? Can't you do it too?

            (I cant run Civ 3 now to check it out)

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            • #7
              Originally posted by paiktis22
              Can't you do it too?
              Sure you can. Building a city on forest or jungle removes the vegetation and converts the square to the underlying terrain. For example, if you build a city on a forested tundra square, it will become a tundra square, (I would assume; I'm not sure I've ever built on tundra. I usually let the AI waste his resources doing that and then take it from him by culture.).

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              • #8
                IIRC, I think wherever you build a city, you're guaranteed at least two food, one shield, and one trade....

                Of course, I'm probably wrong... But I do find myself building more cities on hills, tundra, etc...
                "You don't have to be modest if you know you're right."- L. Rigdon

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                • #9
                  A city square gives you 2 food, 1 shield, 1 trade, +1 trade if river, and applying the + of the special resource, if any. This is the same regardless of the underlying terrain - jungle and forest are automatically cleared, since the terrain base type only matters for the defensive bonus.

                  Therefore, building closely packed cities on tundra is in fact a very efficient way of using that terrain, since you otherwise would not get 2 food, 1 shield, 1 trade out of a Tundra (you could get 1 food, 2 shield, 1 trade out of a railed mined tundra though).

                  -Sev

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                  • #10
                    Originally posted by Green Giant
                    Yep. Desert, jungle and mountainous terrain are now good spots to put cities due to the new resource sytem. I like it.
                    You can't build on mountains in civ3 and AFAIK, deserts still make lousy places for cities.

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                    • #11
                      I meant cities built in the middle of a mountain range. I know you can't build directly on top of a mountain. Sure, a city in the middle of desert won't grow to big, but your chance of getting oil later on decreases. For the most part I only have a core group of 7-9 major producing cities and the rest I use for access to resources until later in the game.
                      I don't do drugs anymore 'cause i find i can get the same effect by standing up really fast.

                      I live in my own little world, but its ok; they know me here.

                      Comment


                      • #12
                        Hey can someone please tell me what the following expressions mean?

                        IIRC

                        AFAIK

                        Thanks!

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                        • #13
                          If I Recall Correctly

                          As Far As I Know

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                          • #14
                            IIRC = If I Recall (remember) Correctly

                            AFAIK = As Far As I Know



                            EDIT: Ooops, forgot to reload and see if someone had answered already...

                            Hmm, about the terrain discussion; I cannot *help* 'cause I haven't got my hands on the Game yet... Interesting though. I'll keep in mind the thing 'bout, forests diseparing and 2/1/1 city squares. Thanx
                            My Website: www.geocities.com/civcivciv2002/index.html
                            My Forums: http://pub92.ezboard.com/bacivcommunity

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                            • #15
                              THANKS MUCH!!!

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