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  • #46
    I've noticed AI Civs blatently expanding in my direction before I've traded maps...but after they had found me with their scouts (sometimes as early as 3800 BC! ). So I assumed AI had its own map. If Soren said otherwise I haven't seen it. Could anyone find that quote?
    "...it is possible, however unlikely, that they might find a weakness and exploit it." Commander Togge, SW:ANH

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    • #47
      Snoopy, of course i'm using your graphs, they are very good and after a while they become like home. I just don't use the irrigation because the original looks more like actual irrigation.

      Now, if you would just change the flood plains to look diferent from the deserts...

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      • #48
        Sevorak,

        Good answer. That was all I wanted to know.

        GP,

        It was just a question, not a sarcastic comment. As far as Civ2...I don't care, this is Civ3.
        Yours in gaming,
        ~Luc

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        • #49
          Originally posted by Elucidus
          Sevorak,

          Good answer. That was all I wanted to know.

          GP,

          It was just a question, not a sarcastic comment. As far as Civ2...I don't care, this is Civ3.
          No sweat. I didn't think either one of us was being sarcastic. The reason I mention Civ2 is becuase the games are related and because theire are some valuable clues to how civ3 works that you can get from understanding Civ2. (Which has had extensive hard core analysis done on it.)

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          • #50
            Okay, I understand that. However, I hadn't played Civ2 in a long time. So I couldn't tell you.


            EDIT: Oh yeah, and sorry to come of so, er, asinine. My son has been acting up here lately and I'm easily agitated.
            Yours in gaming,
            ~Luc

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            • #51
              Ludwig: Thanks for your comments and appreciate it was not a flame But tried all those before, and I use the "clear map" option all the time. The problem is I destoyed the germans and removed all their cities as well, and still no saltpeter there? also they where producing units during the battle, so the resource did not disapear (though good thought as did not think of that possibility). Their land space was really small so not a great deal of terrirory to explore, I then colonised every last inch and I didnt not gain any additional saltpeter, so was not hiding under anything! In my latest game I am again noticing the same thing, however this time there is a higher chance the AI is trading as some of my opponents have more than one source.

              Thanks anyway ludwig, and would be interested if someone could come up with some proof for/against what I found?

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              • #52
                Sorry to burst your bubbles, but read my thread

                AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                Strategy:The Machiavellian Doctrine
                Visit my WebsiteMonkey Dew

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                • #53
                  Originally posted by dexters
                  Sorry to burst your bubbles, but read my thread

                  http://apolyton.net/forums/showthrea...568#post626327
                  1. Why did you start a different thread about this?

                  2. Your points are well taken, but were already adressed earlier in this thread.

                  3. That it is possible to irrigate and than mine does not porve or disprove that this is what happened. Try setting your workers to auto and see if they can cheat on irrigation. (The auto subroutine uses the AI routine.)

                  4. This was a well-known cheat in Civ2. I think it is just continued in civ3.

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                  • #54
                    Originally posted by GP

                    3. That it is possible to irrigate and than mine does not porve or disprove that this is what happened. Try setting your workers to auto and see if they can cheat on irrigation. (The auto subroutine uses the AI routine.)

                    4. This was a well-known cheat in Civ2. I think it is just continued in civ3.
                    3. If you have a city on a floodplain tile with a grassland tile next to it, it is very difficult to find out about it. I remember my first time playing, I had several cities close to floodplains and I was confused why my workers could irrigate tiles that had no rivers close to it. I found out later floodplains, which looks a lot like deserts and plains, could be irrigated anywhere it exists, close to a river or not.

                    4. Well, it is definately not a cheat in Civ 3, as proven.

                    I challenge Psiwar to check the terrain in and around all of the russian cities, and if I'm proven right, to admit it and stop the nonesense. Better yet, post his .sav file and I'll go have a look myself.

                    Also note that once electricity is discovered, you can irrigate anywhere you want, no need for water supply.

                    GP, your agreeing to something because it sort of makes sense. But common sense is not always common, nor does is it always the sensible right answer. The history of human follies has proven what seems like an obvious answer is often the wrong answer.
                    Last edited by dexters; November 25, 2001, 18:49.
                    AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
                    Strategy:The Machiavellian Doctrine
                    Visit my WebsiteMonkey Dew

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                    • #55
                      Dexter...I agree that we don't know for sure wether the AI cheats or not. Could you construct another test?

                      Make an AI city that is on the ocean coast, put a 1 sq island off the coast but within the city range. Could use a diagonal tile I guess. (make it grassland, the island. But make the city floodplain) Than put a worker on the island and see if it irrigates it. Or just wait to see if the AI irrigates it.
                      Last edited by TCO; November 25, 2001, 21:05.

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                      • #56
                        Bump

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                        • #57
                          Sorry to contradict you, but lakes DOES exist in Civ3. In fact, as it was stated in the another thread, a lake is an enclosed coastal tile, and is considered as fresh water. It is 2 food 2 commerce, while salted coastal is 1 food 2 commerce.
                          This if from dexter's thread.

                          You find me a pic of a 'Lake' tile and the saved game.

                          It's that simple- if you're going to sit there and proclaim something then the burden of proof falls on your shoulders.

                          There is no 'Lake' tile anywhere in this game unless you edit one in- there is no mention of a lake tile anywhere in the manual, and same with the strategy guide.

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                          • #58
                            Originally posted by GP
                            Dexter...I agree that we don't know for sure wether the AI cheats or not. Could you construct another test?

                            Make an AI city that is on the ocean coast, put a 1 sq island off the coast but within the city range. Could use a diagonal tile I guess. (make it grassland, the island. But make the city floodplain) Than put a worker on the island and see if it irrigates it. Or just wait to see if the AI irrigates it.
                            Er, GP?
                            Methinks you may have forgotten the little problem with not being able to put cities/units on the map at present...


                            This was why Firaxis didn't give us a scenario editor!
                            So we can't establish that their AI cheats!!

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                            • #59
                              Originally posted by ravagon


                              Er, GP?
                              Methinks you may have forgotten the little problem with not being able to put cities/units on the map at present...
                              Shoot. Could you maybe edit it in such a way that the AI is likely to use it? You understand what I mean by a diagonal tile right. The units can travel between tiles that touch only on a corner but youi can't irrigate unless you cheat. Maybe you could set up a map with all water except for sets of two diagonal touching tiles.


                              This was why Firaxis didn't give us a scenario editor!
                              So we can't establish that their AI cheats!!
                              They're devious...they're civers!!!
                              Last edited by TCO; November 25, 2001, 22:17.

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                              • #60
                                I retract my statements that the AI allegedly cheating. A bit ashamed but for the sake of truth, I got to.

                                Ok, I made two small islands via the CivIIImod: one island, bereft of freshwater sources, is for the AI. Another island is for me - full of goody huts and resources for me to quickly grow my empire. The distance between the two islands is so close it can be navigated by a trireme. So I play a Prince level game, 1 vs 1 only. I colonized every nook and section of my island while waited until 500 AD to visit my "neighbor".

                                When I visit the AI in 500 AD, he had only mines and roads without irrigation. Oh boy, he's (Caesar) very angry to see me and probably exclaim something like "Why do you put me in this $#%!hole of an island!"

                                You guys are welcomed try it out in Emperor and Diety level.

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