Warning: Requires calculus.
Assume a unit with attack value A.
Assume a unit with defense value D.
Thus, the chance of an attacker winning can be generalized as
A/(A+D).
If we make A arbitrarily large, the expression derived is
lim A/(A+D).
A>infinity
Evaluating this limit using l'Hôpital's Rule, which says the limit of the function at infinity is equal to the limit of its slope at infinity...
lim 1/(1+D)
A>infinity
or simply 1/(1+D).
This means that after a certain point, raising the attack and defense values is pointless, because the rate of increase in the percent chance that an attacker will win is constantly declining.
Translation: Raising attack/defense values of modern units won't solve the problem in the combat system.
Observe the following...
Assume an attack value of 50, defense 2.
The defender has a 2/52, or 3.8% chance of winning.
Now, increase the attack value to... let's say, for the sake of argument, 100.
The defender has a 2/102, or a 1.9% chance of winning.
By doubling the attack value, you've increased the attacker's chance of winning by 1.9 percent.
Not very useful at all..
Assume a unit with attack value A.
Assume a unit with defense value D.
Thus, the chance of an attacker winning can be generalized as
A/(A+D).
If we make A arbitrarily large, the expression derived is
lim A/(A+D).
A>infinity
Evaluating this limit using l'Hôpital's Rule, which says the limit of the function at infinity is equal to the limit of its slope at infinity...
lim 1/(1+D)
A>infinity
or simply 1/(1+D).
This means that after a certain point, raising the attack and defense values is pointless, because the rate of increase in the percent chance that an attacker will win is constantly declining.
Translation: Raising attack/defense values of modern units won't solve the problem in the combat system.
Observe the following...
Assume an attack value of 50, defense 2.
The defender has a 2/52, or 3.8% chance of winning.
Now, increase the attack value to... let's say, for the sake of argument, 100.
The defender has a 2/102, or a 1.9% chance of winning.
By doubling the attack value, you've increased the attacker's chance of winning by 1.9 percent.
Not very useful at all..
Comment