Well, hmmm.
I've been doing some testing.
I wish I had the numbers in front of me but I'm at the office right now and I can only share my limited conclusions.
Like most of you I had seen streaks that have made me blanch, so I wanted to try and figure out how the RN generator was working.
I placed 3 artillery, 6 horsemen, 3 sword men, 2 pike men and a warrior in three stacks, within striking range of four stacks that consisted of unfortified 2 horsemen, a bowman, a pike man and a warrior. All are on desert tiles with no modifiers.
I re-loaded the same turn around 30 times and attacked with 5 different combinations of units and tried to spot a pattern. My main questions were: is the queue fixed for all battles? Is there a unit specific queue? And if not, then what determines a change in queue.
Example of a combination would be
1st attack hm(1st stack) attack, swm(1st stack)
2nd swm(1st stack) attack, pm(1st stack)
3d hm (1st stack) attack, hm(2nd stack)
4th pkm(2nd stack) attack, w(3d stack)
5th hm (3d stack) attack, hm(4th stack)
If I used the same combination twice I’d invariably get the same result, pointing towards a fixed queue of seeds. However, if I changed only one of the attacks, ie replaced
2nd attack swm(1st stack) attack, pm(1st stack)
with hm(1st stack) attack, pm(1st stack)
then the result for 3d, 4th and 5th attacks would change also. That meant that when my hm used, supposedly, the third seed in the queue for the same battle as last time, it gave different result. Hence, a different seed was used.
To make it clearer:
You don't exactly reset the queue, but somehow branch out into another queue, because no matter what combination you use you'll always get the same result for that combination, and if you have an inclination for save-cheating, you can reload until you find a combination that is in your favour. If I didn't like the result from my multi-battle combat I just have to reload and change the order of attack.
Anyone have any theories as to how that may be working?
Zap
I've been doing some testing.
I wish I had the numbers in front of me but I'm at the office right now and I can only share my limited conclusions.
Like most of you I had seen streaks that have made me blanch, so I wanted to try and figure out how the RN generator was working.
I placed 3 artillery, 6 horsemen, 3 sword men, 2 pike men and a warrior in three stacks, within striking range of four stacks that consisted of unfortified 2 horsemen, a bowman, a pike man and a warrior. All are on desert tiles with no modifiers.
I re-loaded the same turn around 30 times and attacked with 5 different combinations of units and tried to spot a pattern. My main questions were: is the queue fixed for all battles? Is there a unit specific queue? And if not, then what determines a change in queue.
Example of a combination would be
1st attack hm(1st stack) attack, swm(1st stack)
2nd swm(1st stack) attack, pm(1st stack)
3d hm (1st stack) attack, hm(2nd stack)
4th pkm(2nd stack) attack, w(3d stack)
5th hm (3d stack) attack, hm(4th stack)
If I used the same combination twice I’d invariably get the same result, pointing towards a fixed queue of seeds. However, if I changed only one of the attacks, ie replaced
2nd attack swm(1st stack) attack, pm(1st stack)
with hm(1st stack) attack, pm(1st stack)
then the result for 3d, 4th and 5th attacks would change also. That meant that when my hm used, supposedly, the third seed in the queue for the same battle as last time, it gave different result. Hence, a different seed was used.
To make it clearer:
You don't exactly reset the queue, but somehow branch out into another queue, because no matter what combination you use you'll always get the same result for that combination, and if you have an inclination for save-cheating, you can reload until you find a combination that is in your favour. If I didn't like the result from my multi-battle combat I just have to reload and change the order of attack.
Anyone have any theories as to how that may be working?
Zap
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