On reflection, I'm not sure I like the way the movement system is working. I've had a search and failed to find anything on it so:
The only effect of dificult terrain is to reduce the speed only of the fast units. A 1-move unit can travel just as fast over mountains as over plains. This means that if you have a warrior and a scout investtigating the map, you would send the warrior along the montain tops for the view and the scout across the pains for speed. Now that seems a little crazy if not violently affecting gameplay.
More seriosly it means the a huge mountian range provides no barrier to an invasion force on move 1 units (Say Swordsmen, Archers and the like). Furthermore this attacking force gets defensive bonuses. This means that a city build next to a montain range is more vunerable than one in open country. This can't be right, can it?
The only effect of dificult terrain is to reduce the speed only of the fast units. A 1-move unit can travel just as fast over mountains as over plains. This means that if you have a warrior and a scout investtigating the map, you would send the warrior along the montain tops for the view and the scout across the pains for speed. Now that seems a little crazy if not violently affecting gameplay.
More seriosly it means the a huge mountian range provides no barrier to an invasion force on move 1 units (Say Swordsmen, Archers and the like). Furthermore this attacking force gets defensive bonuses. This means that a city build next to a montain range is more vunerable than one in open country. This can't be right, can it?
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