I am playing as the French, and started a war against the Germans (you heard me right, it´s time to show who is who). I´m having hordes of tanks, and have little trouble taking his cities, but the problem is that the cities revolt and defect back to the Germans unless I have enourmous amounts of units in the captured cities.
For example, his city of Heidelburg (size 17) defected even though i had 20 units in it, excluding some artillery, bombers and fighters. This is just silly. Did Germany occupy Paris with half their army in WW2? It´s not just stupid, it also begs for frequent reloads, since the occupying units are destroyed if the city defects. I lose one single tank when I fight against his well dug-in defending divisions in the city, but lose 20 when the citizens revolt. Realistic??? Good for game balance???
I finally managed to keep the city when I put about 40 units in the city.
I sure hope Firaxis could decrease the number of units needed to garrison a city in the patch. It is almost impossible to fight a expansionistic war later in the game the way the rules are now.
And last a question. Has anybody figured out how many units are required to have a 100% chance of the city NOT defecting? My very unsure guess is something like 1 combat unit (i.e. not artillery, air units or workers) per citizen OR 2 units per resisting citizen, whichever is higher.
For example, his city of Heidelburg (size 17) defected even though i had 20 units in it, excluding some artillery, bombers and fighters. This is just silly. Did Germany occupy Paris with half their army in WW2? It´s not just stupid, it also begs for frequent reloads, since the occupying units are destroyed if the city defects. I lose one single tank when I fight against his well dug-in defending divisions in the city, but lose 20 when the citizens revolt. Realistic??? Good for game balance???
I finally managed to keep the city when I put about 40 units in the city.
I sure hope Firaxis could decrease the number of units needed to garrison a city in the patch. It is almost impossible to fight a expansionistic war later in the game the way the rules are now.
And last a question. Has anybody figured out how many units are required to have a 100% chance of the city NOT defecting? My very unsure guess is something like 1 combat unit (i.e. not artillery, air units or workers) per citizen OR 2 units per resisting citizen, whichever is higher.
Comment